d3dx9: Add a stub for D3DXLoadSurfaceFromMemory.
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@ -185,7 +185,7 @@
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@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
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@ stub D3DXLoadSurfaceFromMemory
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@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long)
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@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
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@ stub D3DXLoadSurfaceFromSurface
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@ -322,3 +322,51 @@ HRESULT WINAPI D3DXLoadSurfaceFromResourceW(LPDIRECT3DSURFACE9 pDestSurface,
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}
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return D3DXERR_INVALIDDATA;
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}
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/************************************************************
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* D3DXLoadSurfaceFromMemory
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*
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* Loads data from a given memory chunk into a surface,
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* applying any of the specified filters.
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*
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* PARAMS
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* pDestSurface [I] pointer to the surface
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* pDestPalette [I] palette to use
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* pDestRect [I] to be filled area of the surface
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* pSrcMemory [I] pointer to the source data
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* SrcFormat [I] format of the source pixel data
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* SrcPitch [I] number of bytes in a row
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* pSrcPalette [I] palette used in the source image
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* pSrcRect [I] area of the source data to load
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* dwFilter [I] filter to apply on stretching
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* Colorkey [I] colorkey
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*
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* RETURNS
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* Success: D3D_OK, if we successfully load the pixel data into our surface or
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* if pSrcMemory is NULL but the other parameters are valid
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* Failure: D3DERR_INVALIDCALL, if pDestSurface, SrcPitch or pSrcRect are NULL or
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* if SrcFormat is an invalid format (other than D3DFMT_UNKNOWN)
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* D3DXERR_INVALIDDATA, if we fail to lock pDestSurface
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* E_FAIL, if SrcFormat is D3DFMT_UNKNOWN or the dimensions of pSrcRect are invalid
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*
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* NOTES
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* pSrcRect specifies the dimensions of the source data
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*
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*/
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HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY *pDestPalette,
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CONST RECT *pDestRect,
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LPCVOID pSrcMemory,
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D3DFORMAT SrcFormat,
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UINT SrcPitch,
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CONST PALETTEENTRY *pSrcPalette,
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CONST RECT *pSrcRect,
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DWORD dwFilter,
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D3DCOLOR Colorkey)
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{
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TRACE("stub\n");
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if( !pDestSurface || !pSrcMemory || !pSrcRect ) return D3DERR_INVALIDCALL;
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if(SrcFormat == D3DFMT_UNKNOWN || pSrcRect->left >= pSrcRect->right || pSrcRect->top >= pSrcRect->bottom) return E_FAIL;
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return E_NOTIMPL;
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}
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