d3dx9: Add D3DXAssembleShader tests.
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@ -6,6 +6,7 @@ TESTDLL = d3dx9_36.dll
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IMPORTS = d3dx9 d3d9 user32 gdi32 kernel32
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CTESTS = \
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asm.c \
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core.c \
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math.c \
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mesh.c \
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@ -0,0 +1,2 @@
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#define REGISTER r0
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vs.1.1
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@ -23,4 +23,6 @@
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#define IDD_BITMAPDATA_1x1 11
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#define IDS_STRING 12
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#define IDB_ASMSHADER 20
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#endif /* __WINE_D3DX9_36_TEST_RESOURCES_H */
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@ -26,3 +26,6 @@ STRINGTABLE
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/* @makedep: bmp1x1.bmp */
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IDB_BITMAP_1x1 BITMAP bmp1x1.bmp
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IDD_BITMAPDATA_1x1 RCDATA bmp1x1.bmp
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/* @makedep: res.vsh */
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IDB_ASMSHADER RCDATA res.vsh
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