d3dx9_36: Fix indentation.
This commit is contained in:
parent
5046858528
commit
83680cd094
|
@ -57,13 +57,13 @@ done we've got an intersection of the ray with the box.
|
|||
div = 1.0f / praydirection->x;
|
||||
if ( div >= 0.0f )
|
||||
{
|
||||
tmin = ( pmin->x - prayposition->x ) * div;
|
||||
tmax = ( pmax->x - prayposition->x ) * div;
|
||||
tmin = ( pmin->x - prayposition->x ) * div;
|
||||
tmax = ( pmax->x - prayposition->x ) * div;
|
||||
}
|
||||
else
|
||||
{
|
||||
tmin = ( pmax->x - prayposition->x ) * div;
|
||||
tmax = ( pmin->x - prayposition->x ) * div;
|
||||
tmin = ( pmax->x - prayposition->x ) * div;
|
||||
tmax = ( pmin->x - prayposition->x ) * div;
|
||||
}
|
||||
|
||||
if ( tmax < 0.0f ) return FALSE;
|
||||
|
@ -71,13 +71,13 @@ done we've got an intersection of the ray with the box.
|
|||
div = 1.0f / praydirection->y;
|
||||
if ( div >= 0.0f )
|
||||
{
|
||||
tymin = ( pmin->y - prayposition->y ) * div;
|
||||
tymax = ( pmax->y - prayposition->y ) * div;
|
||||
tymin = ( pmin->y - prayposition->y ) * div;
|
||||
tymax = ( pmax->y - prayposition->y ) * div;
|
||||
}
|
||||
else
|
||||
{
|
||||
tymin = ( pmax->y - prayposition->y ) * div;
|
||||
tymax = ( pmin->y - prayposition->y ) * div;
|
||||
tymin = ( pmax->y - prayposition->y ) * div;
|
||||
tymax = ( pmin->y - prayposition->y ) * div;
|
||||
}
|
||||
|
||||
if ( ( tymax < 0.0f ) || ( tmin > tymax ) || ( tymin > tmax ) ) return FALSE;
|
||||
|
@ -88,13 +88,13 @@ done we've got an intersection of the ray with the box.
|
|||
div = 1.0f / praydirection->z;
|
||||
if ( div >= 0.0f )
|
||||
{
|
||||
tzmin = ( pmin->z - prayposition->z ) * div;
|
||||
tzmax = ( pmax->z - prayposition->z ) * div;
|
||||
tzmin = ( pmin->z - prayposition->z ) * div;
|
||||
tzmax = ( pmax->z - prayposition->z ) * div;
|
||||
}
|
||||
else
|
||||
{
|
||||
tzmin = ( pmax->z - prayposition->z ) * div;
|
||||
tzmax = ( pmin->z - prayposition->z ) * div;
|
||||
tzmin = ( pmax->z - prayposition->z ) * div;
|
||||
tzmax = ( pmin->z - prayposition->z ) * div;
|
||||
}
|
||||
|
||||
if ( (tzmax < 0.0f ) || ( tmin > tzmax ) || ( tzmin > tmax ) ) return FALSE;
|
||||
|
@ -180,7 +180,7 @@ UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF)
|
|||
UINT i;
|
||||
UINT numTextures = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
|
||||
|
||||
if (FVF & D3DFVF_NORMAL) size += sizeof(D3DXVECTOR3);
|
||||
if (FVF & D3DFVF_NORMAL) size += sizeof(D3DXVECTOR3);
|
||||
if (FVF & D3DFVF_DIFFUSE) size += sizeof(DWORD);
|
||||
if (FVF & D3DFVF_SPECULAR) size += sizeof(DWORD);
|
||||
if (FVF & D3DFVF_PSIZE) size += sizeof(DWORD);
|
||||
|
|
Loading…
Reference in New Issue