d3dx9: Implement D3DXCheckTextureRequirements.

This commit is contained in:
Owen Rudge 2010-07-22 20:38:04 +01:00 committed by Alexandre Julliard
parent e158bb0b4c
commit b5c7675dd3
2 changed files with 144 additions and 6 deletions

View File

@ -27,8 +27,6 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
{
HRESULT hr;
todo_wine {
/* general tests */
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
@ -38,8 +36,6 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
hr = D3DXCheckTextureRequirements(NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
} /* todo_wine */
}
START_TEST(texture)

View File

@ -1,5 +1,7 @@
/*
* Copyright 2009 Tony Wasserka
* Copyright 2010 Christian Costa
* Copyright 2010 Owen Rudge for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -21,6 +23,27 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
BOOL is_pow2(UINT num)
{
return !(num & (num - 1));
}
/* Returns the smallest power of 2 which is greater than or equal to num */
UINT make_pow2(UINT num)
{
UINT result = 1;
/* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
if (num >= 0x80000000)
return 0x80000000;
while (result < num)
result <<= 1;
return result;
}
HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
UINT* width,
UINT* height,
@ -29,9 +52,128 @@ HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
D3DFORMAT* format,
D3DPOOL pool)
{
FIXME("(%p, %p, %p, %p, %u, %p, %u): stub\n", device, width, height, miplevels, usage, format, pool);
UINT w = (width && *width) ? *width : 1;
UINT h = (height && *height) ? *height : 1;
D3DCAPS9 caps;
return E_NOTIMPL;
TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
if (!device)
return D3DERR_INVALIDCALL;
/* usage */
if ((usage != D3DX_DEFAULT) &&
(usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES)))
return D3DERR_INVALIDCALL;
/* pool */
if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
return D3DERR_INVALIDCALL;
/* width and height */
if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
/* 256 x 256 default width/height */
if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
w = h = 256;
else if (w == D3DX_DEFAULT)
w = (height ? h : 256);
else if (h == D3DX_DEFAULT)
h = (width ? w : 256);
/* ensure width/height is power of 2 */
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
w = make_pow2(w);
if (w > caps.MaxTextureWidth)
w = caps.MaxTextureWidth;
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
h = make_pow2(h);
if (h > caps.MaxTextureHeight)
h = caps.MaxTextureHeight;
/* texture must be square? */
if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
{
if (w > h)
h = w;
else
w = h;
}
if (width)
*width = w;
if (height)
*height = h;
/* miplevels */
if (miplevels)
{
UINT max_mipmaps = 1;
if (!width && !height)
max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
else
{
UINT max_dimen = max(w, h);
while (max_dimen > 1)
{
max_dimen >>= 1;
max_mipmaps++;
}
}
if (*miplevels == 0 || *miplevels > max_mipmaps)
*miplevels = max_mipmaps;
}
/* format */
if (format)
{
D3DDEVICE_CREATION_PARAMETERS params;
IDirect3D9 *d3d = NULL;
D3DDISPLAYMODE mode;
HRESULT hr;
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
if (FAILED(hr))
goto cleanup;
hr = IDirect3DDevice9_GetCreationParameters(device, &params);
if (FAILED(hr))
goto cleanup;
hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
if (FAILED(hr))
goto cleanup;
if ((*format == D3DFMT_UNKNOWN) || (*format == D3DX_DEFAULT))
*format = D3DFMT_A8R8G8B8;
hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, usage,
D3DRTYPE_TEXTURE, *format);
if (FAILED(hr))
FIXME("Pixel format adjustment not implemented yet\n");
cleanup:
if (d3d)
IDirect3D9_Release(d3d);
if (FAILED(hr))
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,