d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows.

This commit is contained in:
David Adam 2009-07-17 18:01:03 +02:00 committed by Alexandre Julliard
parent 02758ea8f8
commit 94c7ab72f5
2 changed files with 0 additions and 4 deletions

View File

@ -946,7 +946,6 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *ifa
TRACE("iface %p\n", iface);
if (!pv) return D3DERR_INVALIDCALL;
D3DXMatrixRotationAxis(&temp, pv, angle);
D3DXMatrixMultiply(&This->stack[This->current], &temp, &This->stack[This->current]);

View File

@ -1519,9 +1519,6 @@ static void test_matrix_stack(void)
ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
hr = ID3DXMatrixStack_RotateAxisLocal(stack, NULL, 2.0f);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
refcount = ID3DXMatrixStack_Release(stack);
ok(!refcount, "Matrix stack has %u references left.\n", refcount);
}