d3dx9: Add a stubbed D3DXDeclaratorFromFVF.
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@ -118,7 +118,7 @@
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@ stub D3DXCreateVolumeTextureFromResourceExW
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@ stub D3DXCreateVolumeTextureFromResourceW
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@ stdcall D3DXDebugMute(long)
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@ stub D3DXDeclaratorFromFVF
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@ stdcall D3DXDeclaratorFromFVF(long ptr)
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@ stub D3DXDisassembleEffect
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@ stub D3DXDisassembleShader
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@ stub D3DXFileCreate
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@ -2,6 +2,7 @@
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* Mesh operations specific to D3DX9.
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*
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* Copyright (C) 2009 David Adam
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* Copyright (C) 2010 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -166,6 +167,16 @@ HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3* pfirstposition, DWOR
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return D3D_OK;
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}
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/*************************************************************************
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* D3DXDeclaratorFromFVF
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*/
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HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD fvf, D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE])
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{
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FIXME("(%d, %p): stub\n", fvf, Declaration);
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return E_NOTIMPL;
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}
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/*************************************************************************
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* D3DXGetFVFVertexSize
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*/
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@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2009 David Adam
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* Copyright (C) 2010 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -130,6 +131,7 @@ BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST
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BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
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HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
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HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
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HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
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BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
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#ifdef __cplusplus
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