d3dx9: Forward D3DXCompileShader to d3dcompiler.
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@ -25,6 +25,7 @@
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#include "wingdi.h"
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#include "objbase.h"
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#include "d3dcommon.h"
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#include "d3dcompiler.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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@ -371,16 +372,15 @@ HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
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LPD3DXBUFFER* ppErrorMsgs,
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LPD3DXCONSTANTTABLE * ppConstantTable)
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{
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FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n",
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pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName),
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debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable);
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HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
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(D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
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pFunctionName, pProfile, Flags, 0,
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(ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
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TRACE("Shader source:\n");
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TRACE("%s\n", debugstr_an(pSrcData, srcDataLen));
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if (ppErrorMsgs)
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D3DXCreateBuffer(1, ppErrorMsgs); /* zero fill used as string end */
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return D3DERR_INVALIDCALL;
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if(SUCCEEDED(hr) && ppConstantTable)
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return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
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ppConstantTable);
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return hr;
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}
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static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
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