d3dx9/tests: Add beginning of general tests for texture functions.
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@ -13,7 +13,8 @@ C_SRCS = \
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math.c \
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mesh.c \
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shader.c \
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surface.c
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surface.c \
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texture.c
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RC_SRCS = rsrc.rc
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@ -0,0 +1,81 @@
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/*
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* Tests for the D3DX9 texture functions
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*
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* Copyright 2009 Tony Wasserka
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* Copyright 2010 Owen Rudge for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "wine/test.h"
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#include "d3dx9tex.h"
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static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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todo_wine {
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/* general tests */
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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hr = D3DXCheckTextureRequirements(NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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} /* todo_wine */
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}
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START_TEST(texture)
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{
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HWND wnd;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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D3DPRESENT_PARAMETERS d3dpp;
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HRESULT hr;
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wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
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if (!wnd) {
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skip("Couldn't create application window\n");
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return;
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}
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (!d3d) {
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skip("Couldn't create IDirect3D9 object\n");
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DestroyWindow(wnd);
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return;
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}
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ZeroMemory(&d3dpp, sizeof(d3dpp));
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
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if (FAILED(hr)) {
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skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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return;
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}
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test_D3DXCheckTextureRequirements(device);
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IDirect3DDevice9_Release(device);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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}
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