d3dx9_36: Add stub for D3DXCreateEffectCompiler.
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978d51b29c
commit
947fe3a564
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@ -47,7 +47,7 @@
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@ stub D3DXCreateCubeTextureFromResourceW
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@ stub D3DXCreateCylinder
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@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
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@ stub D3DXCreateEffectCompiler
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@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
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@ stub D3DXCreateEffectCompilerFromFileA
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@ stub D3DXCreateEffectCompilerFromFileW
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@ stub D3DXCreateEffectCompilerFromResourceA
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@ -888,6 +888,19 @@ HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
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UINT srcdatalen,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTCOMPILER* compiler,
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LPD3DXBUFFER* parse_errors)
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{
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FIXME("(%p, %u, %p, %p, %#x, %p, %p): stub\n", srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
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return E_NOTIMPL;
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}
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static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
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typedef struct ID3DXEffectPoolImpl {
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@ -274,6 +274,84 @@ DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
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STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE;
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};
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typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
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DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
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#undef INTERFACE
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#define INTERFACE ID3DXEffectCompiler
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DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXBaseEffect methods ***/
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
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STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
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STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
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STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
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STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
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STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
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STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
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STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
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STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
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STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
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STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
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STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
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STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
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STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
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STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
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STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
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STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
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STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 pshader) PURE;
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
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STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 vshader) PURE;
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
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STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
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/*** ID3DXEffectCompiler methods ***/
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STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, BOOL literal) PURE;
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STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE;
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STDMETHOD(CompileEffect)(THIS_ DWORD flags, LPD3DXBUFFER* effect, LPD3DXBUFFER* error_msgs) PURE;
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STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -290,6 +368,14 @@ HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
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LPD3DXEFFECT* effect,
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LPD3DXBUFFER* compilation_errors);
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HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
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UINT srcdatalen,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTCOMPILER* compiler,
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LPD3DXBUFFER* parse_errors);
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#ifdef __cplusplus
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}
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#endif
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