d3dx9: Add ID3DXSprite tests.
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@ -3,9 +3,10 @@ TOPOBJDIR = ../../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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TESTDLL = d3dx9_36.dll
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IMPORTS = d3dx9 kernel32
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IMPORTS = d3dx9 d3d9 user32 kernel32
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CTESTS = \
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core.c \
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math.c \
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shader.c
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@ -0,0 +1,311 @@
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/*
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* Tests for the D3DX9 core interfaces
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*
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* Copyright 2009 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "wine/test.h"
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#include <dxerr9.h>
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#include "d3dx9core.h"
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static inline int get_ref(IUnknown *obj)
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{
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IUnknown_AddRef(obj);
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return IUnknown_Release(obj);
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}
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static inline void check_ref(IUnknown *obj, int exp)
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{
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int ref = get_ref(obj);
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ok (exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref);
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}
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static inline void check_release(IUnknown *obj, int exp)
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{
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int ref = IUnknown_Release(obj);
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ok (ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref);
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}
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#define admitted_error 0.0001f
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static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp)
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{
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int i, j, equal=1;
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for (i=0; i<4; i++)
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for (j=0; j<4; j++)
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if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error)
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equal=0;
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ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n"
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"Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n",
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U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3],
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U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3],
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U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3],
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U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3],
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U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3],
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U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3],
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U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3],
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U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]);
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}
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static void test_ID3DXSprite(IDirect3DDevice9 *device)
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{
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ID3DXSprite *sprite;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *cmpdev;
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IDirect3DTexture9 *tex1, *tex2;
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D3DXMATRIX mat, cmpmat;
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D3DVIEWPORT9 vp;
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RECT rect;
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D3DXVECTOR3 pos, center;
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HRESULT hr;
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
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IDirect3D9_Release(d3d);
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ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
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if (FAILED(hr)) return;
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hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
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ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr);
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if (FAILED(hr)) return;
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hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
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ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr);
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if (FAILED(hr)) {
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IDirect3DTexture9_Release(tex1);
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return;
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}
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/* Test D3DXCreateSprite */
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hr = D3DXCreateSprite(device, NULL);
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ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateSprite(NULL, &sprite);
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ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateSprite(device, &sprite);
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ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK);
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/* Test ID3DXSprite_GetDevice */
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hr = ID3DXSprite_GetDevice(sprite, NULL);
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ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */
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ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */
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ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DDevice9_Release(device);
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IDirect3DDevice9_Release(device);
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/* Test ID3DXSprite_GetTransform */
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hr = ID3DXSprite_GetTransform(sprite, NULL);
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ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_GetTransform(sprite, &mat);
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ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK);
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if(SUCCEEDED(hr)) {
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D3DXMATRIX identity;
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D3DXMatrixIdentity(&identity);
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check_mat(mat, identity);
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}
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/* Test ID3DXSprite_SetTransform */
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/* Set a transform and test if it gets returned correctly */
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U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f;
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U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f;
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U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f;
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U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f;
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hr = ID3DXSprite_SetTransform(sprite, NULL);
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ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_SetTransform(sprite, &mat);
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ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK);
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if(SUCCEEDED(hr)) {
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hr=ID3DXSprite_GetTransform(sprite, &cmpmat);
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if(SUCCEEDED(hr)) check_mat(cmpmat, mat);
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else skip("GetTransform returned %#x\n", hr);
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}
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/* Test ID3DXSprite_SetWorldViewLH/RH */
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todo_wine {
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hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat);
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ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat);
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ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL);
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ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL);
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ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat);
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ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat);
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ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL);
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ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL);
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ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
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}
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IDirect3DDevice9_BeginScene(device);
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/* Test ID3DXSprite_Begin*/
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hr = ID3DXSprite_Begin(sprite, 0);
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ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat);
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D3DXMatrixIdentity(&cmpmat);
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check_mat(mat, cmpmat);
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IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
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check_mat(mat, cmpmat);
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IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat);
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IDirect3DDevice9_GetViewport(device, &vp);
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D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ);
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check_mat(mat, cmpmat);
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/* Test ID3DXSprite_Flush and ID3DXSprite_End */
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hr = ID3DXSprite_Flush(sprite);
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ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */
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ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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/* Test ID3DXSprite_Draw */
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hr = ID3DXSprite_Begin(sprite, 0);
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ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
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if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n");
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else { /* Feed the sprite batch */
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int texref1, texref2;
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SetRect(&rect, 53, 12, 142, 165);
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pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f;
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center.x = 11.3f; center.y = 3.4f; center.z = 1.2f;
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texref1 = get_ref((IUnknown*)tex1);
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texref2 = get_ref((IUnknown*)tex2);
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hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0);
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1);
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hr = ID3DXSprite_Flush(sprite);
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ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */
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ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
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check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
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}
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/* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
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/* Both can be called twice */
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hr = ID3DXSprite_OnLostDevice(sprite);
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ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_OnLostDevice(sprite);
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ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_OnResetDevice(sprite);
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ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_OnResetDevice(sprite);
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ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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/* Make sure everything works like before */
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hr = ID3DXSprite_Begin(sprite, 0);
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ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Flush(sprite);
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ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
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/* OnResetDevice makes the interface "forget" the Begin call */
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hr = ID3DXSprite_Begin(sprite, 0);
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ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_OnResetDevice(sprite);
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ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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IDirect3DDevice9_EndScene(device);
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check_release((IUnknown*)sprite, 0);
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check_release((IUnknown*)tex2, 0);
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check_release((IUnknown*)tex1, 0);
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}
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START_TEST(core)
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{
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HWND wnd;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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D3DPRESENT_PARAMETERS d3dpp;
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HRESULT hr;
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wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (!wnd) {
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skip("Couldn't create application window\n");
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return;
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}
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if (!d3d) {
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skip("Couldn't create IDirect3D9 object\n");
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DestroyWindow(wnd);
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return;
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}
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ZeroMemory(&d3dpp, sizeof(d3dpp));
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
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if(FAILED(hr)) {
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skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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return;
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}
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test_ID3DXSprite(device);
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check_release((IUnknown*)device, 0);
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check_release((IUnknown*)d3d, 0);
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if (wnd) DestroyWindow(wnd);
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}
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