d3dx9: Add ID3DXSprite tests.

This commit is contained in:
Tony Wasserka 2009-03-07 10:07:54 +01:00 committed by Alexandre Julliard
parent 0ed2c2c5e0
commit f9cf3ab1a0
2 changed files with 313 additions and 1 deletions

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@ -3,9 +3,10 @@ TOPOBJDIR = ../../..
SRCDIR = @srcdir@
VPATH = @srcdir@
TESTDLL = d3dx9_36.dll
IMPORTS = d3dx9 kernel32
IMPORTS = d3dx9 d3d9 user32 kernel32
CTESTS = \
core.c \
math.c \
shader.c

311
dlls/d3dx9_36/tests/core.c Normal file
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@ -0,0 +1,311 @@
/*
* Tests for the D3DX9 core interfaces
*
* Copyright 2009 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "wine/test.h"
#include <dxerr9.h>
#include "d3dx9core.h"
static inline int get_ref(IUnknown *obj)
{
IUnknown_AddRef(obj);
return IUnknown_Release(obj);
}
static inline void check_ref(IUnknown *obj, int exp)
{
int ref = get_ref(obj);
ok (exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref);
}
static inline void check_release(IUnknown *obj, int exp)
{
int ref = IUnknown_Release(obj);
ok (ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref);
}
#define admitted_error 0.0001f
static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp)
{
int i, j, equal=1;
for (i=0; i<4; i++)
for (j=0; j<4; j++)
if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error)
equal=0;
ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n"
"Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n",
U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3],
U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3],
U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3],
U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3],
U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3],
U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3],
U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3],
U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]);
}
static void test_ID3DXSprite(IDirect3DDevice9 *device)
{
ID3DXSprite *sprite;
IDirect3D9 *d3d;
IDirect3DDevice9 *cmpdev;
IDirect3DTexture9 *tex1, *tex2;
D3DXMATRIX mat, cmpmat;
D3DVIEWPORT9 vp;
RECT rect;
D3DXVECTOR3 pos, center;
HRESULT hr;
IDirect3DDevice9_GetDirect3D(device, &d3d);
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
IDirect3D9_Release(d3d);
ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
if (FAILED(hr)) return;
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr);
if (FAILED(hr)) return;
hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr);
if (FAILED(hr)) {
IDirect3DTexture9_Release(tex1);
return;
}
/* Test D3DXCreateSprite */
hr = D3DXCreateSprite(device, NULL);
ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSprite(NULL, &sprite);
ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSprite(device, &sprite);
ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK);
/* Test ID3DXSprite_GetDevice */
hr = ID3DXSprite_GetDevice(sprite, NULL);
ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */
ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */
ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
IDirect3DDevice9_Release(device);
IDirect3DDevice9_Release(device);
/* Test ID3DXSprite_GetTransform */
hr = ID3DXSprite_GetTransform(sprite, NULL);
ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_GetTransform(sprite, &mat);
ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK);
if(SUCCEEDED(hr)) {
D3DXMATRIX identity;
D3DXMatrixIdentity(&identity);
check_mat(mat, identity);
}
/* Test ID3DXSprite_SetTransform */
/* Set a transform and test if it gets returned correctly */
U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f;
U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f;
U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f;
U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f;
hr = ID3DXSprite_SetTransform(sprite, NULL);
ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_SetTransform(sprite, &mat);
ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK);
if(SUCCEEDED(hr)) {
hr=ID3DXSprite_GetTransform(sprite, &cmpmat);
if(SUCCEEDED(hr)) check_mat(cmpmat, mat);
else skip("GetTransform returned %#x\n", hr);
}
/* Test ID3DXSprite_SetWorldViewLH/RH */
todo_wine {
hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat);
ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat);
ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL);
ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL);
ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat);
ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat);
ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL);
ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL);
ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
}
IDirect3DDevice9_BeginScene(device);
/* Test ID3DXSprite_Begin*/
hr = ID3DXSprite_Begin(sprite, 0);
ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat);
D3DXMatrixIdentity(&cmpmat);
check_mat(mat, cmpmat);
IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
check_mat(mat, cmpmat);
IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat);
IDirect3DDevice9_GetViewport(device, &vp);
D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ);
check_mat(mat, cmpmat);
/* Test ID3DXSprite_Flush and ID3DXSprite_End */
hr = ID3DXSprite_Flush(sprite);
ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_End(sprite);
ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */
ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_End(sprite);
ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* Test ID3DXSprite_Draw */
hr = ID3DXSprite_Begin(sprite, 0);
ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n");
else { /* Feed the sprite batch */
int texref1, texref2;
SetRect(&rect, 53, 12, 142, 165);
pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f;
center.x = 11.3f; center.y = 3.4f; center.z = 1.2f;
texref1 = get_ref((IUnknown*)tex1);
texref2 = get_ref((IUnknown*)tex2);
hr = ID3DXSprite_Draw(sprite, NULL, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB( 3, 45, 66));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex1, NULL, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, NULL, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0);
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1);
hr = ID3DXSprite_Flush(sprite);
ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */
ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2);
hr = ID3DXSprite_End(sprite);
ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
}
/* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
/* Both can be called twice */
hr = ID3DXSprite_OnLostDevice(sprite);
ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_OnLostDevice(sprite);
ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_OnResetDevice(sprite);
ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_OnResetDevice(sprite);
ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
/* Make sure everything works like before */
hr = ID3DXSprite_Begin(sprite, 0);
ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Flush(sprite);
ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_End(sprite);
ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
/* OnResetDevice makes the interface "forget" the Begin call */
hr = ID3DXSprite_Begin(sprite, 0);
ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_OnResetDevice(sprite);
ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_End(sprite);
ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
IDirect3DDevice9_EndScene(device);
check_release((IUnknown*)sprite, 0);
check_release((IUnknown*)tex2, 0);
check_release((IUnknown*)tex1, 0);
}
START_TEST(core)
{
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device;
D3DPRESENT_PARAMETERS d3dpp;
HRESULT hr;
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!wnd) {
skip("Couldn't create application window\n");
return;
}
if (!d3d) {
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if(FAILED(hr)) {
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
test_ID3DXSprite(device);
check_release((IUnknown*)device, 0);
check_release((IUnknown*)d3d, 0);
if (wnd) DestroyWindow(wnd);
}