diff --git a/dlls/d3dx9_36/tests/Makefile.in b/dlls/d3dx9_36/tests/Makefile.in index 40500e23d66..1ac8b7ecebc 100644 --- a/dlls/d3dx9_36/tests/Makefile.in +++ b/dlls/d3dx9_36/tests/Makefile.in @@ -3,9 +3,10 @@ TOPOBJDIR = ../../.. SRCDIR = @srcdir@ VPATH = @srcdir@ TESTDLL = d3dx9_36.dll -IMPORTS = d3dx9 kernel32 +IMPORTS = d3dx9 d3d9 user32 kernel32 CTESTS = \ + core.c \ math.c \ shader.c diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c new file mode 100644 index 00000000000..99ca08a0226 --- /dev/null +++ b/dlls/d3dx9_36/tests/core.c @@ -0,0 +1,311 @@ +/* + * Tests for the D3DX9 core interfaces + * + * Copyright 2009 Tony Wasserka + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#define COBJMACROS +#include "wine/test.h" +#include +#include "d3dx9core.h" + +static inline int get_ref(IUnknown *obj) +{ + IUnknown_AddRef(obj); + return IUnknown_Release(obj); +} + +static inline void check_ref(IUnknown *obj, int exp) +{ + int ref = get_ref(obj); + ok (exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref); +} + +static inline void check_release(IUnknown *obj, int exp) +{ + int ref = IUnknown_Release(obj); + ok (ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); +} + +#define admitted_error 0.0001f +static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp) +{ + int i, j, equal=1; + for (i=0; i<4; i++) + for (j=0; j<4; j++) + if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error) + equal=0; + + ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n" + "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n", + U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3], + U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3], + U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3], + U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3], + U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3], + U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3], + U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3], + U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]); +} + +static void test_ID3DXSprite(IDirect3DDevice9 *device) +{ + ID3DXSprite *sprite; + IDirect3D9 *d3d; + IDirect3DDevice9 *cmpdev; + IDirect3DTexture9 *tex1, *tex2; + D3DXMATRIX mat, cmpmat; + D3DVIEWPORT9 vp; + RECT rect; + D3DXVECTOR3 pos, center; + HRESULT hr; + + IDirect3DDevice9_GetDirect3D(device, &d3d); + hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); + IDirect3D9_Release(d3d); + ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n"); + if (FAILED(hr)) return; + + hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL); + ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr); + if (FAILED(hr)) return; + + hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL); + ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr); + if (FAILED(hr)) { + IDirect3DTexture9_Release(tex1); + return; + } + + /* Test D3DXCreateSprite */ + hr = D3DXCreateSprite(device, NULL); + ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateSprite(NULL, &sprite); + ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateSprite(device, &sprite); + ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK); + + + /* Test ID3DXSprite_GetDevice */ + hr = ID3DXSprite_GetDevice(sprite, NULL); + ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */ + ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */ + ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); + + IDirect3DDevice9_Release(device); + IDirect3DDevice9_Release(device); + + + /* Test ID3DXSprite_GetTransform */ + hr = ID3DXSprite_GetTransform(sprite, NULL); + ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + hr = ID3DXSprite_GetTransform(sprite, &mat); + ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK); + if(SUCCEEDED(hr)) { + D3DXMATRIX identity; + D3DXMatrixIdentity(&identity); + check_mat(mat, identity); + } + + /* Test ID3DXSprite_SetTransform */ + /* Set a transform and test if it gets returned correctly */ + U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f; + U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f; + U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f; + U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f; + + hr = ID3DXSprite_SetTransform(sprite, NULL); + ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXSprite_SetTransform(sprite, &mat); + ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK); + if(SUCCEEDED(hr)) { + hr=ID3DXSprite_GetTransform(sprite, &cmpmat); + if(SUCCEEDED(hr)) check_mat(cmpmat, mat); + else skip("GetTransform returned %#x\n", hr); + } + + /* Test ID3DXSprite_SetWorldViewLH/RH */ + todo_wine { + hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat); + ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat); + ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL); + ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL); + ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat); + ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat); + ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL); + ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL); + ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); + } + IDirect3DDevice9_BeginScene(device); + + /* Test ID3DXSprite_Begin*/ + hr = ID3DXSprite_Begin(sprite, 0); + ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); + + IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat); + D3DXMatrixIdentity(&cmpmat); + check_mat(mat, cmpmat); + + IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); + check_mat(mat, cmpmat); + + IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat); + IDirect3DDevice9_GetViewport(device, &vp); + D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ); + check_mat(mat, cmpmat); + + /* Test ID3DXSprite_Flush and ID3DXSprite_End */ + hr = ID3DXSprite_Flush(sprite); + ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXSprite_End(sprite); + ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */ + ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + hr = ID3DXSprite_End(sprite); + ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + /* Test ID3DXSprite_Draw */ + hr = ID3DXSprite_Begin(sprite, 0); + ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); + + if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n"); + else { /* Feed the sprite batch */ + int texref1, texref2; + + SetRect(&rect, 53, 12, 142, 165); + pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f; + center.x = 11.3f; center.y = 3.4f; center.z = 1.2f; + + texref1 = get_ref((IUnknown*)tex1); + texref2 = get_ref((IUnknown*)tex2); + + hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + + check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1); + hr = ID3DXSprite_Flush(sprite); + ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */ + ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); + check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2); + + hr = ID3DXSprite_End(sprite); + ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); + } + + /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */ + /* Both can be called twice */ + hr = ID3DXSprite_OnLostDevice(sprite); + ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_OnLostDevice(sprite); + ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_OnResetDevice(sprite); + ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_OnResetDevice(sprite); + ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); + + /* Make sure everything works like before */ + hr = ID3DXSprite_Begin(sprite, 0); + ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Flush(sprite); + ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_End(sprite); + ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); + + /* OnResetDevice makes the interface "forget" the Begin call */ + hr = ID3DXSprite_Begin(sprite, 0); + ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_OnResetDevice(sprite); + ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_End(sprite); + ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + IDirect3DDevice9_EndScene(device); + check_release((IUnknown*)sprite, 0); + check_release((IUnknown*)tex2, 0); + check_release((IUnknown*)tex1, 0); +} + +START_TEST(core) +{ + HWND wnd; + IDirect3D9 *d3d; + IDirect3DDevice9 *device; + D3DPRESENT_PARAMETERS d3dpp; + HRESULT hr; + + wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + if (!wnd) { + skip("Couldn't create application window\n"); + return; + } + if (!d3d) { + skip("Couldn't create IDirect3D9 object\n"); + DestroyWindow(wnd); + return; + } + + ZeroMemory(&d3dpp, sizeof(d3dpp)); + d3dpp.Windowed = TRUE; + d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); + if(FAILED(hr)) { + skip("Failed to create IDirect3DDevice9 object %#x\n", hr); + IDirect3D9_Release(d3d); + DestroyWindow(wnd); + return; + } + + test_ID3DXSprite(device); + + check_release((IUnknown*)device, 0); + check_release((IUnknown*)d3d, 0); + if (wnd) DestroyWindow(wnd); +}