d3dx9: Add DEFI instruction support in the shader assembler.

This commit is contained in:
Matteo Bruni 2010-05-14 17:21:42 +02:00 committed by Alexandre Julliard
parent dc1fa014ac
commit fa44f242b5
6 changed files with 77 additions and 9 deletions

View File

@ -48,6 +48,16 @@ static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float
}
}
static void asmparser_constI(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w) {
if(!This->shader) return;
TRACE("Adding integer constant %u at pos %u\n", reg, This->shader->num_ci);
TRACE_(parsed_shader)("def i%u, %d, %d, %d, %d\n", reg, x, y, z, w);
if(!add_constI(This->shader, reg, x, y, z, w)) {
ERR("Out of memory\n");
set_parse_status(This, PARSE_ERR);
}
}
static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg) {
if(!This->shader) return;
@ -170,6 +180,7 @@ static void asmparser_coissue_unsupported(struct asm_parser *This) {
static const struct asmparser_backend parser_vs_3 = {
asmparser_constF,
asmparser_constI,
asmparser_dstreg_vs_3,
asmparser_srcreg_vs_3,

View File

@ -139,6 +139,7 @@ m3x3 {return INSTR_M3x3; }
m3x2 {return INSTR_M3x2; }
dcl {return INSTR_DCL; }
def {return INSTR_DEF; }
defi {return INSTR_DEFI; }
rep {return INSTR_REP; }
endrep {return INSTR_ENDREP; }
if {return INSTR_IF; }

View File

@ -124,6 +124,7 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
%token INSTR_M3x2
%token INSTR_DCL
%token INSTR_DEF
%token INSTR_DEFI
%token INSTR_REP
%token INSTR_ENDREP
%token INSTR_IF
@ -578,6 +579,10 @@ instruction: INSTR_ADD omods dreg ',' sregs
{
asm_ctx.funcs->constF(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
}
| INSTR_DEFI REG_CONSTINT ',' IMMVAL ',' IMMVAL ',' IMMVAL ',' IMMVAL
{
asm_ctx.funcs->constI(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
}
| INSTR_REP sregs
{
TRACE("REP\n");

View File

@ -189,6 +189,7 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) {
case BWRITERSIO_BREAK: return D3DSIO_BREAK;
case BWRITERSIO_BREAKC: return D3DSIO_BREAKC;
case BWRITERSIO_MOVA: return D3DSIO_MOVA;
case BWRITERSIO_DEFI: return D3DSIO_DEFI;
case BWRITERSIO_EXPP: return D3DSIO_EXPP;
case BWRITERSIO_LOGP: return D3DSIO_LOGP;
case BWRITERSIO_DEF: return D3DSIO_DEF;
@ -455,6 +456,7 @@ const char *debug_print_opcode(DWORD opcode) {
case BWRITERSIO_BREAK: return "break";
case BWRITERSIO_BREAKC: return "breakc";
case BWRITERSIO_MOVA: return "mova";
case BWRITERSIO_DEFI: return "defi";
case BWRITERSIO_EXPP: return "expp";
case BWRITERSIO_LOGP: return "logp";
case BWRITERSIO_DEF: return "def";

View File

@ -140,6 +140,42 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
return TRUE;
}
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) {
struct constant *newconst;
if(shader->num_ci) {
struct constant **newarray;
newarray = asm_realloc(shader->constI,
sizeof(*shader->constI) * (shader->num_ci + 1));
if(!newarray) {
ERR("Failed to grow the constants array\n");
return FALSE;
}
shader->constI = newarray;
} else {
shader->constI = asm_alloc(sizeof(*shader->constI));
if(!shader->constI) {
ERR("Failed to allocate the constants array\n");
return FALSE;
}
}
newconst = asm_alloc(sizeof(*newconst));
if(!newconst) {
ERR("Failed to allocate a new constant\n");
return FALSE;
}
newconst->regnum = reg;
newconst->value[0].i = x;
newconst->value[1].i = y;
newconst->value[2].i = z;
newconst->value[3].i = w;
shader->constI[shader->num_ci] = newconst;
shader->num_ci++;
return TRUE;
}
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask) {
unsigned int *num;
struct declaration **decl;
@ -298,29 +334,34 @@ static void write_declarations(struct bytecode_buffer *buffer, BOOL len,
}
}
static void write_constF(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
static void write_const(struct constant **consts, int num, DWORD opcode, DWORD reg_type, struct bytecode_buffer *buffer, BOOL len) {
DWORD i;
DWORD instr_def = D3DSIO_DEF;
DWORD instr_def = opcode;
const DWORD reg = (1<<31) |
((D3DSPR_CONST << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
((reg_type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
((reg_type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) |
D3DSP_WRITEMASK_ALL;
if(len) {
instr_def |= 5 << D3DSI_INSTLENGTH_SHIFT;
}
for(i = 0; i < shader->num_cf; i++) {
for(i = 0; i < num; i++) {
/* Write the DEF instruction */
put_dword(buffer, instr_def);
put_dword(buffer, reg | (shader->constF[i]->regnum & D3DSP_REGNUM_MASK));
put_dword(buffer, shader->constF[i]->value[0].d);
put_dword(buffer, shader->constF[i]->value[1].d);
put_dword(buffer, shader->constF[i]->value[2].d);
put_dword(buffer, shader->constF[i]->value[3].d);
put_dword(buffer, reg | (consts[i]->regnum & D3DSP_REGNUM_MASK));
put_dword(buffer, consts[i]->value[0].d);
put_dword(buffer, consts[i]->value[1].d);
put_dword(buffer, consts[i]->value[2].d);
put_dword(buffer, consts[i]->value[3].d);
}
}
static void write_constF(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
write_const(shader->constF, shader->num_cf, D3DSIO_DEF, D3DSPR_CONST, buffer, len);
}
static void end(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
put_dword(buffer, D3DSIO_END);
}
@ -364,6 +405,10 @@ static void instr_handler(struct bc_writer *This,
write_srcregs(This, instr, buffer);
}
static void write_constI(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
write_const(shader->constI, shader->num_ci, D3DSIO_DEFI, D3DSPR_CONSTINT, buffer, len);
}
static void sm_2_opcode(struct bc_writer *This,
const struct instruction *instr,
DWORD token, struct bytecode_buffer *buffer) {
@ -404,6 +449,7 @@ static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *sha
write_declarations(buffer, TRUE, shader->inputs, shader->num_inputs, D3DSPR_INPUT);
write_declarations(buffer, TRUE, shader->outputs, shader->num_outputs, D3DSPR_OUTPUT);
write_constF(shader, buffer, TRUE);
write_constI(shader, buffer, TRUE);
write_samplers(shader, buffer);
return;
}

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@ -254,6 +254,7 @@ struct src_regs {
struct asmparser_backend {
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
const struct shader_reg *dst);
@ -281,6 +282,7 @@ struct asmparser_backend {
struct instruction *alloc_instr(unsigned int srcs);
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask);
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum);
@ -440,6 +442,7 @@ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
BWRITERSIO_BREAK,
BWRITERSIO_BREAKC,
BWRITERSIO_MOVA,
BWRITERSIO_DEFI,
BWRITERSIO_EXPP,
BWRITERSIO_LOGP,