d3dx9: Add DEFI instruction support in the shader assembler.
This commit is contained in:
parent
dc1fa014ac
commit
fa44f242b5
|
@ -48,6 +48,16 @@ static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float
|
|||
}
|
||||
}
|
||||
|
||||
static void asmparser_constI(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w) {
|
||||
if(!This->shader) return;
|
||||
TRACE("Adding integer constant %u at pos %u\n", reg, This->shader->num_ci);
|
||||
TRACE_(parsed_shader)("def i%u, %d, %d, %d, %d\n", reg, x, y, z, w);
|
||||
if(!add_constI(This->shader, reg, x, y, z, w)) {
|
||||
ERR("Out of memory\n");
|
||||
set_parse_status(This, PARSE_ERR);
|
||||
}
|
||||
}
|
||||
|
||||
static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num,
|
||||
const struct shader_reg *reg) {
|
||||
if(!This->shader) return;
|
||||
|
@ -170,6 +180,7 @@ static void asmparser_coissue_unsupported(struct asm_parser *This) {
|
|||
|
||||
static const struct asmparser_backend parser_vs_3 = {
|
||||
asmparser_constF,
|
||||
asmparser_constI,
|
||||
|
||||
asmparser_dstreg_vs_3,
|
||||
asmparser_srcreg_vs_3,
|
||||
|
|
|
@ -139,6 +139,7 @@ m3x3 {return INSTR_M3x3; }
|
|||
m3x2 {return INSTR_M3x2; }
|
||||
dcl {return INSTR_DCL; }
|
||||
def {return INSTR_DEF; }
|
||||
defi {return INSTR_DEFI; }
|
||||
rep {return INSTR_REP; }
|
||||
endrep {return INSTR_ENDREP; }
|
||||
if {return INSTR_IF; }
|
||||
|
|
|
@ -124,6 +124,7 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
|
|||
%token INSTR_M3x2
|
||||
%token INSTR_DCL
|
||||
%token INSTR_DEF
|
||||
%token INSTR_DEFI
|
||||
%token INSTR_REP
|
||||
%token INSTR_ENDREP
|
||||
%token INSTR_IF
|
||||
|
@ -578,6 +579,10 @@ instruction: INSTR_ADD omods dreg ',' sregs
|
|||
{
|
||||
asm_ctx.funcs->constF(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
|
||||
}
|
||||
| INSTR_DEFI REG_CONSTINT ',' IMMVAL ',' IMMVAL ',' IMMVAL ',' IMMVAL
|
||||
{
|
||||
asm_ctx.funcs->constI(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
|
||||
}
|
||||
| INSTR_REP sregs
|
||||
{
|
||||
TRACE("REP\n");
|
||||
|
|
|
@ -189,6 +189,7 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) {
|
|||
case BWRITERSIO_BREAK: return D3DSIO_BREAK;
|
||||
case BWRITERSIO_BREAKC: return D3DSIO_BREAKC;
|
||||
case BWRITERSIO_MOVA: return D3DSIO_MOVA;
|
||||
case BWRITERSIO_DEFI: return D3DSIO_DEFI;
|
||||
case BWRITERSIO_EXPP: return D3DSIO_EXPP;
|
||||
case BWRITERSIO_LOGP: return D3DSIO_LOGP;
|
||||
case BWRITERSIO_DEF: return D3DSIO_DEF;
|
||||
|
@ -455,6 +456,7 @@ const char *debug_print_opcode(DWORD opcode) {
|
|||
case BWRITERSIO_BREAK: return "break";
|
||||
case BWRITERSIO_BREAKC: return "breakc";
|
||||
case BWRITERSIO_MOVA: return "mova";
|
||||
case BWRITERSIO_DEFI: return "defi";
|
||||
case BWRITERSIO_EXPP: return "expp";
|
||||
case BWRITERSIO_LOGP: return "logp";
|
||||
case BWRITERSIO_DEF: return "def";
|
||||
|
|
|
@ -140,6 +140,42 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) {
|
||||
struct constant *newconst;
|
||||
|
||||
if(shader->num_ci) {
|
||||
struct constant **newarray;
|
||||
newarray = asm_realloc(shader->constI,
|
||||
sizeof(*shader->constI) * (shader->num_ci + 1));
|
||||
if(!newarray) {
|
||||
ERR("Failed to grow the constants array\n");
|
||||
return FALSE;
|
||||
}
|
||||
shader->constI = newarray;
|
||||
} else {
|
||||
shader->constI = asm_alloc(sizeof(*shader->constI));
|
||||
if(!shader->constI) {
|
||||
ERR("Failed to allocate the constants array\n");
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
newconst = asm_alloc(sizeof(*newconst));
|
||||
if(!newconst) {
|
||||
ERR("Failed to allocate a new constant\n");
|
||||
return FALSE;
|
||||
}
|
||||
newconst->regnum = reg;
|
||||
newconst->value[0].i = x;
|
||||
newconst->value[1].i = y;
|
||||
newconst->value[2].i = z;
|
||||
newconst->value[3].i = w;
|
||||
shader->constI[shader->num_ci] = newconst;
|
||||
|
||||
shader->num_ci++;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask) {
|
||||
unsigned int *num;
|
||||
struct declaration **decl;
|
||||
|
@ -298,29 +334,34 @@ static void write_declarations(struct bytecode_buffer *buffer, BOOL len,
|
|||
}
|
||||
}
|
||||
|
||||
static void write_constF(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
|
||||
static void write_const(struct constant **consts, int num, DWORD opcode, DWORD reg_type, struct bytecode_buffer *buffer, BOOL len) {
|
||||
DWORD i;
|
||||
DWORD instr_def = D3DSIO_DEF;
|
||||
DWORD instr_def = opcode;
|
||||
const DWORD reg = (1<<31) |
|
||||
((D3DSPR_CONST << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
|
||||
((reg_type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
|
||||
((reg_type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) |
|
||||
D3DSP_WRITEMASK_ALL;
|
||||
|
||||
if(len) {
|
||||
instr_def |= 5 << D3DSI_INSTLENGTH_SHIFT;
|
||||
}
|
||||
|
||||
for(i = 0; i < shader->num_cf; i++) {
|
||||
for(i = 0; i < num; i++) {
|
||||
/* Write the DEF instruction */
|
||||
put_dword(buffer, instr_def);
|
||||
|
||||
put_dword(buffer, reg | (shader->constF[i]->regnum & D3DSP_REGNUM_MASK));
|
||||
put_dword(buffer, shader->constF[i]->value[0].d);
|
||||
put_dword(buffer, shader->constF[i]->value[1].d);
|
||||
put_dword(buffer, shader->constF[i]->value[2].d);
|
||||
put_dword(buffer, shader->constF[i]->value[3].d);
|
||||
put_dword(buffer, reg | (consts[i]->regnum & D3DSP_REGNUM_MASK));
|
||||
put_dword(buffer, consts[i]->value[0].d);
|
||||
put_dword(buffer, consts[i]->value[1].d);
|
||||
put_dword(buffer, consts[i]->value[2].d);
|
||||
put_dword(buffer, consts[i]->value[3].d);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_constF(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
|
||||
write_const(shader->constF, shader->num_cf, D3DSIO_DEF, D3DSPR_CONST, buffer, len);
|
||||
}
|
||||
|
||||
static void end(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
|
||||
put_dword(buffer, D3DSIO_END);
|
||||
}
|
||||
|
@ -364,6 +405,10 @@ static void instr_handler(struct bc_writer *This,
|
|||
write_srcregs(This, instr, buffer);
|
||||
}
|
||||
|
||||
static void write_constI(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
|
||||
write_const(shader->constI, shader->num_ci, D3DSIO_DEFI, D3DSPR_CONSTINT, buffer, len);
|
||||
}
|
||||
|
||||
static void sm_2_opcode(struct bc_writer *This,
|
||||
const struct instruction *instr,
|
||||
DWORD token, struct bytecode_buffer *buffer) {
|
||||
|
@ -404,6 +449,7 @@ static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *sha
|
|||
write_declarations(buffer, TRUE, shader->inputs, shader->num_inputs, D3DSPR_INPUT);
|
||||
write_declarations(buffer, TRUE, shader->outputs, shader->num_outputs, D3DSPR_OUTPUT);
|
||||
write_constF(shader, buffer, TRUE);
|
||||
write_constI(shader, buffer, TRUE);
|
||||
write_samplers(shader, buffer);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -254,6 +254,7 @@ struct src_regs {
|
|||
|
||||
struct asmparser_backend {
|
||||
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
|
||||
void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
|
||||
|
||||
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
|
||||
const struct shader_reg *dst);
|
||||
|
@ -281,6 +282,7 @@ struct asmparser_backend {
|
|||
struct instruction *alloc_instr(unsigned int srcs);
|
||||
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
|
||||
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
|
||||
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
|
||||
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask);
|
||||
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum);
|
||||
|
||||
|
@ -440,6 +442,7 @@ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
|
|||
BWRITERSIO_BREAK,
|
||||
BWRITERSIO_BREAKC,
|
||||
BWRITERSIO_MOVA,
|
||||
BWRITERSIO_DEFI,
|
||||
|
||||
BWRITERSIO_EXPP,
|
||||
BWRITERSIO_LOGP,
|
||||
|
|
Loading…
Reference in New Issue