d3dx9_36: Implement ID3DXMesh_Lock/UnlockVertexBuffer and ID3DXMesh_Lock/UnlockIndexBuffer.
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@ -213,36 +213,36 @@ static HRESULT WINAPI ID3DXMeshImpl_LockVertexBuffer(ID3DXMesh *iface, DWORD fla
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{
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ID3DXMeshImpl *This = (ID3DXMeshImpl *)iface;
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FIXME("(%p)->(%u,%p): stub\n", This, flags, data);
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TRACE("(%p)->(%u,%p)\n", This, flags, data);
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return E_NOTIMPL;
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return IDirect3DVertexBuffer9_Lock(This->vertex_buffer, 0, 0, data, flags);
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}
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static HRESULT WINAPI ID3DXMeshImpl_UnlockVertexBuffer(ID3DXMesh *iface)
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{
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ID3DXMeshImpl *This = (ID3DXMeshImpl *)iface;
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FIXME("(%p): stub\n", This);
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TRACE("(%p)\n", This);
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return E_NOTIMPL;
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return IDirect3DVertexBuffer9_Unlock(This->vertex_buffer);
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}
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static HRESULT WINAPI ID3DXMeshImpl_LockIndexBuffer(ID3DXMesh *iface, DWORD flags, LPVOID *data)
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{
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ID3DXMeshImpl *This = (ID3DXMeshImpl *)iface;
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FIXME("(%p)->(%u,%p): stub\n", This, flags, data);
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TRACE("(%p)->(%u,%p)\n", This, flags, data);
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return E_NOTIMPL;
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return IDirect3DIndexBuffer9_Lock(This->index_buffer, 0, 0, data, flags);
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}
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static HRESULT WINAPI ID3DXMeshImpl_UnlockIndexBuffer(ID3DXMesh *iface)
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{
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ID3DXMeshImpl *This = (ID3DXMeshImpl *)iface;
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FIXME("(%p): stub\n", This);
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TRACE("(%p)\n", This);
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return E_NOTIMPL;
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return IDirect3DIndexBuffer9_Unlock(This->index_buffer);
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}
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static HRESULT WINAPI ID3DXMeshImpl_GetAttributeTable(ID3DXMesh *iface, D3DXATTRIBUTERANGE *attrib_table, DWORD *attrib_table_size)
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