d3dx9_36: Remove useless traces.

This commit is contained in:
David Adam 2009-02-04 08:52:52 +01:00 committed by Alexandre Julliard
parent edbd488554
commit 55d6f07e31
1 changed files with 10 additions and 10 deletions

View File

@ -222,7 +222,7 @@ D3DXPLANE* WINAPI D3DXPlaneTransformArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXPlaneTransform(
(D3DXPLANE*)((char*)out + outstride * i),
@ -242,7 +242,7 @@ D3DXVECTOR4* WINAPI D3DXVec2TransformArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXVec2Transform(
(D3DXVECTOR4*)((char*)out + outstride * i),
@ -260,7 +260,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXVec2TransformCoord(
(D3DXVECTOR2*)((char*)out + outstride * i),
@ -278,7 +278,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray(
CONST D3DXMATRIX *matrix, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXVec2TransformNormal(
(D3DXVECTOR2*)((char*)out + outstride * i),
@ -299,7 +299,7 @@ D3DXVECTOR3* WINAPI D3DXVec3ProjectArray(
CONST D3DXMATRIX* view, CONST D3DXMATRIX* world, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXVec3Project(
(D3DXVECTOR3*)((char*)out + outstride * i),
@ -317,7 +317,7 @@ D3DXVECTOR4* WINAPI D3DXVec3TransformArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXVec3Transform(
(D3DXVECTOR4*)((char*)out + outstride * i),
@ -335,7 +335,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformCoordArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXVec3TransformCoord(
(D3DXVECTOR3*)((char*)out + outstride * i),
@ -353,7 +353,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformNormalArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXVec3TransformNormal(
(D3DXVECTOR3*)((char*)out + outstride * i),
@ -372,7 +372,7 @@ D3DXVECTOR3* WINAPI D3DXVec3UnprojectArray(
CONST D3DXMATRIX* view, CONST D3DXMATRIX* world, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXVec3Unproject(
(D3DXVECTOR3*)((char*)out + outstride * i),
@ -390,7 +390,7 @@ D3DXVECTOR4* WINAPI D3DXVec4TransformArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
TRACE("\n");
for (i = 0; i < elements; ++i) {
D3DXVec4Transform(
(D3DXVECTOR4*)((char*)out + outstride * i),