d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted by Henri Verbeet).

This commit is contained in:
Christian Costa 2010-03-02 08:37:07 +01:00 committed by Alexandre Julliard
parent 5c5f37a6c7
commit a942fe6fd7
1 changed files with 1 additions and 1 deletions

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@ -611,7 +611,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* pFunction,
object->lpVtbl = &ID3DXConstantTable_Vtbl;
object->ref = 1;
object->ctab = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
if (!object->ctab)
{
HeapFree(GetProcessHeap(), 0, object);