d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted by Henri Verbeet).
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@ -611,7 +611,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* pFunction,
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object->lpVtbl = &ID3DXConstantTable_Vtbl;
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object->ref = 1;
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object->ctab = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
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if (!object->ctab)
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{
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HeapFree(GetProcessHeap(), 0, object);
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