From a942fe6fd7dba666cc9e68ac263572082e77d540 Mon Sep 17 00:00:00 2001 From: Christian Costa Date: Tue, 2 Mar 2010 08:37:07 +0100 Subject: [PATCH] d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted by Henri Verbeet). --- dlls/d3dx9_36/shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 5de3cadb08b..9acad3253ee 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -611,7 +611,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* pFunction, object->lpVtbl = &ID3DXConstantTable_Vtbl; object->ref = 1; - object->ctab = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); + object->ctab = HeapAlloc(GetProcessHeap(), 0, size); if (!object->ctab) { HeapFree(GetProcessHeap(), 0, object);