d3dx9_36/tests: Move surface tests into surface.c.
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@ -13,7 +13,7 @@ C_SRCS = \
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math.c \
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mesh.c \
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shader.c \
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texture.c
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surface.c
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RC_SRCS = rsrc.rc
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@ -1,5 +1,5 @@
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/*
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* Tests for the D3DX9 texture functions
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* Tests for the D3DX9 surface functions
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*
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* Copyright 2009 Tony Wasserka
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*
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@ -489,7 +489,7 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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if(testbitmap_ok) DeleteFileA("testbitmap.bmp");
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}
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START_TEST(texture)
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START_TEST(surface)
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{
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HWND wnd;
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IDirect3D9 *d3d;
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