d3dx9_36: Implement D3DXCreateSphere.
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@ -1063,12 +1063,230 @@ HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device, FLOAT width, FLOAT height
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return E_NOTIMPL;
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}
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struct vertex
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{
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D3DXVECTOR3 position;
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D3DXVECTOR3 normal;
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};
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typedef WORD face[3];
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struct sincos_table
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{
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float *sin;
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float *cos;
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};
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static void free_sincos_table(struct sincos_table *sincos_table)
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{
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HeapFree(GetProcessHeap(), 0, sincos_table->cos);
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HeapFree(GetProcessHeap(), 0, sincos_table->sin);
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}
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/* pre compute sine and cosine tables; caller must free */
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static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
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{
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float angle;
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int i;
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sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
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if (!sincos_table->sin)
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{
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return FALSE;
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}
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sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
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if (!sincos_table->cos)
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{
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HeapFree(GetProcessHeap(), 0, sincos_table->sin);
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return FALSE;
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}
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angle = angle_start;
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for (i = 0; i < n; i++)
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{
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sincos_table->sin[i] = sin(angle);
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sincos_table->cos[i] = cos(angle);
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angle += angle_step;
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}
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return TRUE;
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}
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static WORD sphere_vertex(UINT slices, int slice, int stack)
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{
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return stack*slices+slice+1;
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}
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HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device, FLOAT radius, UINT slices,
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UINT stacks, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency)
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{
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FIXME("(%p, %f, %d, %d, %p, %p): stub\n", device, radius, slices, stacks, mesh, adjacency);
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DWORD number_of_vertices, number_of_faces;
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HRESULT hr;
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ID3DXMesh *sphere;
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struct vertex *vertices;
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face *faces;
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float phi_step, phi_start;
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struct sincos_table phi;
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float theta_step, theta, sin_theta, cos_theta;
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DWORD vertex, face;
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int slice, stack;
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return E_NOTIMPL;
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TRACE("(%p, %f, %u, %u, %p, %p)\n", device, radius, slices, stacks, mesh, adjacency);
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if (!device || radius < 0.0f || slices < 2 || stacks < 2 || !mesh)
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{
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return D3DERR_INVALIDCALL;
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}
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if (adjacency)
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{
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FIXME("Case of adjacency != NULL not implemented.\n");
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return E_NOTIMPL;
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}
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number_of_vertices = 2 + slices * (stacks-1);
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number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
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hr = D3DXCreateMeshFVF(number_of_faces, number_of_vertices, D3DXMESH_MANAGED,
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D3DFVF_XYZ | D3DFVF_NORMAL, device, &sphere);
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if (FAILED(hr))
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{
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return hr;
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}
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hr = sphere->lpVtbl->LockVertexBuffer(sphere, D3DLOCK_DISCARD, (LPVOID *)&vertices);
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if (FAILED(hr))
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{
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sphere->lpVtbl->Release(sphere);
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return hr;
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}
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hr = sphere->lpVtbl->LockIndexBuffer(sphere, D3DLOCK_DISCARD, (LPVOID *)&faces);
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if (FAILED(hr))
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{
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sphere->lpVtbl->UnlockVertexBuffer(sphere);
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sphere->lpVtbl->Release(sphere);
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return hr;
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}
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/* phi = angle on xz plane wrt z axis */
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phi_step = -2 * M_PI / slices;
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phi_start = M_PI / 2;
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if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
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{
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sphere->lpVtbl->UnlockIndexBuffer(sphere);
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sphere->lpVtbl->UnlockVertexBuffer(sphere);
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sphere->lpVtbl->Release(sphere);
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return E_OUTOFMEMORY;
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}
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/* theta = angle on xy plane wrt x axis */
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theta_step = M_PI / stacks;
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theta = theta_step;
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vertex = 0;
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face = 0;
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stack = 0;
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vertices[vertex].normal.x = 0.0f;
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vertices[vertex].normal.y = 0.0f;
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vertices[vertex].normal.z = 1.0f;
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vertices[vertex].position.x = 0.0f;
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vertices[vertex].position.y = 0.0f;
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vertices[vertex].position.z = radius;
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vertex++;
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for (stack = 0; stack < stacks - 1; stack++)
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{
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sin_theta = sin(theta);
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cos_theta = cos(theta);
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for (slice = 0; slice < slices; slice++)
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{
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vertices[vertex].normal.x = sin_theta * phi.cos[slice];
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vertices[vertex].normal.y = sin_theta * phi.sin[slice];
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vertices[vertex].normal.z = cos_theta;
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vertices[vertex].position.x = radius * sin_theta * phi.cos[slice];
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vertices[vertex].position.y = radius * sin_theta * phi.sin[slice];
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vertices[vertex].position.z = radius * cos_theta;
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vertex++;
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if (slice > 0)
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{
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if (stack == 0)
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{
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/* top stack is triangle fan */
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faces[face][0] = 0;
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faces[face][1] = slice + 1;
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faces[face][2] = slice;
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face++;
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}
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else
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{
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/* stacks in between top and bottom are quad strips */
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faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
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faces[face][1] = sphere_vertex(slices, slice, stack-1);
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faces[face][2] = sphere_vertex(slices, slice-1, stack);
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face++;
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faces[face][0] = sphere_vertex(slices, slice, stack-1);
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faces[face][1] = sphere_vertex(slices, slice, stack);
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faces[face][2] = sphere_vertex(slices, slice-1, stack);
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face++;
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}
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}
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}
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theta += theta_step;
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if (stack == 0)
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{
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faces[face][0] = 0;
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faces[face][1] = 1;
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faces[face][2] = slice;
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face++;
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}
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else
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{
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faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
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faces[face][1] = sphere_vertex(slices, 0, stack-1);
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faces[face][2] = sphere_vertex(slices, slice-1, stack);
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face++;
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faces[face][0] = sphere_vertex(slices, 0, stack-1);
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faces[face][1] = sphere_vertex(slices, 0, stack);
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faces[face][2] = sphere_vertex(slices, slice-1, stack);
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face++;
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}
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}
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vertices[vertex].position.x = 0.0f;
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vertices[vertex].position.y = 0.0f;
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vertices[vertex].position.z = -radius;
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vertices[vertex].normal.x = 0.0f;
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vertices[vertex].normal.y = 0.0f;
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vertices[vertex].normal.z = -1.0f;
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/* bottom stack is triangle fan */
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for (slice = 1; slice < slices; slice++)
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{
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faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
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faces[face][1] = sphere_vertex(slices, slice, stack-1);
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faces[face][2] = vertex;
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face++;
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}
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faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
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faces[face][1] = sphere_vertex(slices, 0, stack-1);
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faces[face][2] = vertex;
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free_sincos_table(&phi);
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sphere->lpVtbl->UnlockIndexBuffer(sphere);
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sphere->lpVtbl->UnlockVertexBuffer(sphere);
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*mesh = sphere;
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device, LPD3DXMESH *mesh, LPD3DXBUFFER* adjacency)
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@ -1537,7 +1537,7 @@ static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UIN
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char name[256];
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hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
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todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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if (hr != D3D_OK)
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{
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skip("Couldn't create sphere\n");
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@ -1571,16 +1571,16 @@ static void D3DXCreateSphereTest(void)
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ID3DXMesh* sphere = NULL;
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hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
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todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
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todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
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todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
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todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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@ -1609,16 +1609,16 @@ static void D3DXCreateSphereTest(void)
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}
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hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
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todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
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hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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test_sphere(device, 0.0f, 2, 2);
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test_sphere(device, 1.0f, 2, 2);
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