d3dx9: Recognize the D3DXSPRITE_DONOTSAVESTATE flag.

This commit is contained in:
Tony Wasserka 2009-03-09 17:06:38 +01:00 committed by Alexandre Julliard
parent 3d461dbe85
commit 02e43a5276
1 changed files with 16 additions and 14 deletions

View File

@ -223,7 +223,6 @@ D3DXSPRITE_SORT_DEPTH_BACKTOFRONT: sort by position
D3DXSPRITE_SORT_DEPTH_FRONTTOBACK: sort by position
D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
D3DXSPRITE_DO_NOT_ADDREF_TEXTURE: don't call AddRef/Release on every Draw/Flush call
D3DXSPRITE_DONOTSAVESTATE: don't restore the current device state on ID3DXSprite_End
*/
if(This->vdecl==NULL) {
static const D3DVERTEXELEMENT9 elements[] =
@ -236,22 +235,23 @@ D3DXSPRITE_DONOTSAVESTATE: don't restore the current device state on ID3DXSprite
IDirect3DDevice9_CreateVertexDeclaration(This->device, elements, &This->vdecl);
}
if(This->stateblock==NULL) {
/* Tell our state block what it must store */
hr=IDirect3DDevice9_BeginStateBlock(This->device);
if(hr!=D3D_OK) return hr;
if(!(flags & D3DXSPRITE_DONOTSAVESTATE)) {
if(This->stateblock==NULL) {
/* Tell our state block what it must store */
hr=IDirect3DDevice9_BeginStateBlock(This->device);
if(hr!=D3D_OK) return hr;
set_states(This);
set_states(This);
IDirect3DDevice9_SetVertexDeclaration(This->device, This->vdecl);
IDirect3DDevice9_SetStreamSource(This->device, 0, NULL, 0, sizeof(SPRITEVERTEX));
IDirect3DDevice9_SetIndices(This->device, NULL);
IDirect3DDevice9_SetTexture(This->device, 0, NULL);
IDirect3DDevice9_SetVertexDeclaration(This->device, This->vdecl);
IDirect3DDevice9_SetStreamSource(This->device, 0, NULL, 0, sizeof(SPRITEVERTEX));
IDirect3DDevice9_SetIndices(This->device, NULL);
IDirect3DDevice9_SetTexture(This->device, 0, NULL);
IDirect3DDevice9_EndStateBlock(This->device, &This->stateblock);
IDirect3DDevice9_EndStateBlock(This->device, &This->stateblock);
}
IDirect3DStateBlock9_Capture(This->stateblock); /* Save current state */
}
/* Save current state */
IDirect3DStateBlock9_Capture(This->stateblock);
/* Apply device state */
set_states(This);
@ -400,7 +400,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
if(!This->ready) return D3DERR_INVALIDCALL;
ID3DXSprite_Flush(iface);
if(This->stateblock) IDirect3DStateBlock9_Apply(This->stateblock); /* Restore old state */
if(!(This->flags & D3DXSPRITE_DONOTSAVESTATE))
if(This->stateblock) IDirect3DStateBlock9_Apply(This->stateblock); /* Restore old state */
This->ready=FALSE;