Henri Verbeet
7afeec4bf2
wined3d: Require non-NULL rectangles in wined3d_surface_blt().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-28 13:43:58 +09:00
Henri Verbeet
1be5ab3346
wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_texture_blt().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-28 13:43:55 +09:00
Hans Leidekker
29a2594b7f
wined3d: Don't leak the device context on failure in context_create().
...
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:35:32 +09:00
Matteo Bruni
42268b8056
wined3d: Add ARB_internalformat_query extension.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:35:32 +09:00
Matteo Bruni
a25c47f59a
wined3d: Limit the number of WINED3D_MULTISAMPLE_NON_MASKABLE quality levels reported.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:35:32 +09:00
Matteo Bruni
961215b8b8
wined3d: Improve wined3d_popcount() implementation.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:35:31 +09:00
Józef Kucia
dba682c6f1
wined3d: Implement SM4 not instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:34:08 +09:00
Józef Kucia
764c87d531
wined3d: Recognize SM4 not opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:34:08 +09:00
Józef Kucia
6004c261d8
wined3d: Implement SM4 ineg instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:34:08 +09:00
Józef Kucia
73432b2896
wined3d: Implement SM4 ilt instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:34:07 +09:00
Józef Kucia
3f21a0394b
wined3d: Implement SM4 ieq instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:34:07 +09:00
Józef Kucia
0e3e566dde
wined3d: Recognize SM4 else opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:34:07 +09:00
Henri Verbeet
d178301b72
wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_device_copy_resource().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:39:01 +09:00
Henri Verbeet
756b5e777a
wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in resolve_depth_buffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:58 +09:00
Henri Verbeet
ad11f38db9
wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:54 +09:00
Henri Verbeet
cf899ac267
wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:50 +09:00
Henri Verbeet
dafaae7730
wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
Józef Kucia
ee77e1789c
wined3d: Recognize SM4 dcl_temps opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-26 22:32:41 +09:00
Józef Kucia
dbfb379438
wined3d: Add support for WINED3DFMT_R8G8B8A8_SINT textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-26 22:32:40 +09:00
Józef Kucia
4cec8df5ee
wined3d: Add support for WINED3DFMT_R8G8B8A8_UINT textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-26 22:32:40 +09:00
Józef Kucia
c921430988
wined3d: Add ARB_texture_rgb10_a2ui extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-26 22:32:40 +09:00
Józef Kucia
d575e0afe3
wined3d: Make distinction between sampler index and sampler bind index.
...
For SM4+ sampler index is not necessarily equal to sampler bind index.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-25 23:56:09 +09:00
Józef Kucia
be84caf85c
wined3d: Add support for integer samplers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-25 23:56:09 +09:00
Józef Kucia
519717459d
wined3d: Set default sampler filtering to NEAREST.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-25 23:56:09 +09:00
Józef Kucia
5b9400ff77
wined3d: Add EXT_texture_integer extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-25 23:56:08 +09:00
Józef Kucia
cd24396989
wined3d: Do not copy surface region when empty box is passed.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-22 01:26:17 +09:00
Riccardo Bortolato
aa472ac67a
d3d11: Handle NULL source box in d3d10_device_CopySubresourceRegion().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-22 01:26:17 +09:00
Józef Kucia
3d7c666005
wined3d: Do not update surface when empty box is passed.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-20 21:18:43 +09:00
Józef Kucia
f92d772688
wined3d: Fix SM4 udiv instruction.
...
Previously, it generated syntactically incorrect GLSL
when both dst params were not equal to NULL.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:07 +09:00
Józef Kucia
ee85c03265
wined3d: Recognize SM4 _sat instruction modifier.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:06 +09:00
Józef Kucia
c6223c2960
wined3d: Implement SM4 imad instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:06 +09:00
Józef Kucia
cf52e6c672
wined3d: Recognize SM4 oDepth register.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:06 +09:00
Józef Kucia
9adf1c21b6
wined3d: Allow both SM4 parameter modifiers simultaneously.
...
It seems that negate and abs are the only source parameter modifiers
allowed in SM 4 and 5.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:06 +09:00
Józef Kucia
0fb543bb71
wined3d: Fix destination swizzle in few SM4 instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:06 +09:00
Józef Kucia
4235d59d29
wined3d: Handle swizzle type equal to 0 as NOSWIZZLE.
...
Just to silent unnecessary FIXME messages.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 20:48:06 +09:00
Józef Kucia
c8ce952037
wined3d: Implement SM4 resinfo instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:57 +09:00
Józef Kucia
e8a35314ab
wined3d: Recognize SM4 resinfo opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:54 +09:00
Józef Kucia
1333f15bfe
wined3d: Enable ARB_texture_query_levels extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:50 +09:00
Stefan Dösinger
48575df7cb
wined3d: Block validation checks the surface size too.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:42 +09:00
Stefan Dösinger
638f6c1ac8
wined3d: Prepare GL textures in surface_load_ds_location.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:36 +09:00
Józef Kucia
69d34caf55
wined3d: Reduce code duplication in shader_glsl_to_ functions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:25 +09:00
Józef Kucia
5a1b7dbec7
wined3d: Implement SM4 ftou instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:21 +09:00
Józef Kucia
17bd3ee7b4
wined3d: Recognize SM4 ineg opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:17 +09:00
Józef Kucia
3df7e0bbbe
wined3d: Recognize SM4 ine opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:12 +09:00
Józef Kucia
c005571238
wined3d: Recognize SM4 imad opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:07 +09:00
Józef Kucia
893619dfcd
wined3d: Recognize SM4 ilt opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:02 +09:00
Józef Kucia
5b5efd552e
wined3d: Recognize SM4 ftou opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:53 +09:00
Gerald Pfeifer
f5a8580589
wined3d: Fix incorrect indentation of several break statements in in set_tex_op.
...
Signed-off-by: Gerald Pfeifer <gerald@pfeifer.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:36 +09:00
Józef Kucia
9b18f62602
wined3d: Recreate default_sampler during device reset.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:33 +09:00
Józef Kucia
a5889a5cda
wined3d: Add support for WINED3DFMT_R8G8_UNORM format.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:31 +09:00
Józef Kucia
09d2e1d484
wined3d: Add support for WINED3DFMT_BC2_UNORM format.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:23 +09:00
Józef Kucia
3e11204210
wined3d: Add support for WINED3DFMT_BC1_UNORM format.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:20 +09:00
Józef Kucia
9d3460c9e0
wined3d: Add support for WINED3DFMT_BC3_UNORM format.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:17 +09:00
Józef Kucia
524556e7f8
wined3d: Implement SM4 ld instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:37 +01:00
Józef Kucia
5ca86ca4ee
wined3d: Record texture accesses for SM4 ld instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
Józef Kucia
3193505f9f
wined3d: Maintain default sampler per device.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
Henri Verbeet
4287054943
wined3d: Get rid of GL_APPLE_client_storage support.
...
Once upon a time this extention helped reduce address space usage on MacOS,
although at the cost of obscure driver bugs. These days it just seems to make
things worse.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:26 +01:00
Henri Verbeet
e6e0c22783
wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:22 +01:00
Józef Kucia
574bce1b2b
wined3d: Do not perform texture alpha blending for BUMPENV textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:34 +01:00
Józef Kucia
4c3586ca7a
wined3d: Reorder WINED3DSIH values alphabetically in shader_glsl_map2gl().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:23 +01:00
Józef Kucia
ade436ccec
wined3d: Implement SM4 imin instruction in GLSL backend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:20 +01:00
Józef Kucia
299ae20260
wined3d: Implement SM4 imax instruction in GLSL backend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:17 +01:00
Józef Kucia
16d0d1bbed
wined3d: Implement SM4 sample_l instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:06 +01:00
Józef Kucia
62658ec5b8
wined3d: Add support for buffers in wined3d_device_update_sub_resource().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:01 +01:00
Józef Kucia
8ac0526013
wined3d: Print opcode names instead of enum values.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:02 +01:00
Józef Kucia
1ef7eddfcb
wined3d: Recognize SM4 imin opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:00 +01:00
Józef Kucia
05cf63b30f
wined3d: Recognize SM4 imax opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:57 +01:00
Alex Henrie
32d73eab5c
wined3d: Avoid double initialization.
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Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:41 +01:00
Alex Henrie
7e96e4ccf4
wined3d: Turn char_component and color into static constants.
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Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:37 +01:00
Matteo Bruni
d2d8d8f13e
wined3d: Regenerate FFP replacement VS on changes to the normal attribute in the vertex declaration.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 19:45:31 +01:00
Stefan Dösinger
bcabae6f40
wined3d: Clip software cursor blits.
...
This prevents the SW cursor from disappearing when it is at the edge of
the screen.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-12 05:27:11 +01:00
Stefan Dösinger
080dedaf6e
wined3d: Restore WINEDDBLT_ALPHATEST support.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-12 05:27:02 +01:00
Józef Kucia
c251d02171
wined3d: Use correct initial color for FFP texture blending in ARB program shader backend.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-10 00:12:43 +09:00
Józef Kucia
2e00982a61
wined3d: Use correct initial color for FFP texture blending in GLSL backend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-10 00:12:43 +09:00
Henri Verbeet
1ebb42ca53
ddraw: Mark surfaces as lost when the device window is deactivated.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-04 21:56:19 +09:00
Matteo Bruni
66d8e38ba4
wined3d: Handle D3DRS_SRGBWRITEENABLE in clears when ARB_framebuffer_sRGB is not supported.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:06 +09:00
Matteo Bruni
787a2716e1
wined3d: Respect D3DRS_SRGBWRITEENABLE in clears.
...
This only handles the case where ARB_framebuffer_sRGB and
EXT_texture_sRGB_decode are supported by the GL implementation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:05 +09:00
Matteo Bruni
b5ba93831a
wined3d: Add ARB_ES2_COMPATIBILITY entry to the core extensions table.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:04 +09:00
Matteo Bruni
6dd054ca58
wined3d: Flush the GL context before switching away from it.
...
We might end up not using the old context anymore after that and the GL
implementation is allowed to delay executing commands indefinitely if we
don't flush.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:03 +09:00
Sebastian Lackner
0df64fc394
wined3d: Fix specfile entry for wined3d_swapchain_get_back_buffer.
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Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:16:43 +09:00
Henri Verbeet
af196e5f25
dxgi: Implement dxgi_output_GetDesc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-25 13:21:47 +09:00
Stefan Dösinger
369956a6fd
wined3d: Discard depth stencils on unload.
...
Doing so is equivalent of setting WINED3D_LOCATION_DISCARDED when
creating new depth stencil surfaces. It will only happen on the implicit
depth stencil.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:20 +09:00
Stefan Dösinger
61ad9284d0
wined3d: Support loading renderbuffers in surface_load_location.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:20 +09:00
Henri Verbeet
b0be9f0b93
wined3d: Ignore "always_offscreen" for ORM_BACKBUFFER in context_create().
...
ORM_BACKBUFFER uses the backbuffer for off-screen rendering.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 12:59:44 +09:00
Francois Gouget
cb2f6fbfe5
wined3d: Make surface_prepare_rb() static.
...
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 00:21:53 +09:00
Hugh McMaster
11669fa5e2
Assorted spelling and grammar fixes.
...
Signed-off-by: Hugh McMaster <hugh.mcmaster@outlook.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-17 22:56:40 +09:00
Matteo Bruni
0985606be4
wined3d: Flat shading emulation for core contexts.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:23 +09:00
Matteo Bruni
c5b2d3f10c
wined3d: Handle WINED3D_SHADE_PHONG the same as WINED3D_SHADE_GOURAUD.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:01 +09:00
Matteo Bruni
d6c8146633
wined3d: Enforce a stable texture units mapping.
...
The GLSL shader backend hardcodes the sampler uniforms at program link
time, it can't handle a change in the mapping between draws with the
same shader program.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:58 +09:00
Matteo Bruni
750dc790b7
wined3d: Avoid going through the texture units mapping when unnecessary.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:55 +09:00
Matteo Bruni
e449f90b20
wined3d: Set default texture units mapping for vertex shader samplers when possible.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:50 +09:00
Józef Kucia
578601955c
wined3d: Make offset parameter optional in wined3d_device_get_stream_output().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-12 22:17:04 +09:00
Riccardo Bortolato
e15e2569a8
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:46:13 +09:00
Riccardo Bortolato
b6c7cd9720
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:46:06 +09:00
Riccardo Bortolato
ff3f729e88
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:58 +09:00
Riccardo Bortolato
9af54e742a
wined3d: Call wined3d_texture_{inc, dec}ref() instead of wined3d_surface_{inc, dec}ref() in device_switch_onscreen_ds().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:49 +09:00
Riccardo Bortolato
bb70c73205
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:42 +09:00
Józef Kucia
01c3fac140
wined3d: Remove wined3d_texture_{map,unmap}().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 22:02:43 +09:00
Henri Verbeet
b53256b8b7
wined3d: Call wglGetPixelFormat() through the gl_ops table.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
c92451f295
wined3d: Always use the same formats in context_create() when "always_offscreen" is enabled.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
27e65fb963
wined3d: Disallow stencil size mismatches in wined3d_check_pixel_format_depth() if the format has stencil bits.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
99033b1453
wined3d: Get rid of getDepthStencilBits().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
e0ab314b62
wined3d: Get rid of getColorBits().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:38 +09:00
Henri Verbeet
4896fd6e28
wined3d: Map glDrawArraysInstanced() to glDrawArraysInstancedARB().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:38 +09:00
Józef Kucia
3f2fa96b98
wined3d: Set slice pitch in wined3d_map_desc to surface size.
...
This behavior mimics D3D11 runtime.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Józef Kucia
7b9d06b494
wined3d: Introduce wined3d_resource_unmap().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Józef Kucia
535b3fe029
wined3d: Introduce wined3d_resource_map().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Riccardo Bortolato
4a4efc3506
wined3d: Make wined3d_device_copy_sub_resource_region return an error code.
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-01 22:53:51 +09:00
Matteo Bruni
905261ab40
wined3d: Cleanup extension check for shader model 4 support.
...
This essentially enables shader model 4 support with Mesa or OS X when
using core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-01 22:53:51 +09:00
Stefan Dösinger
1ca9dfc8ee
wined3d: Prepare GL resources before calling context_apply_fbo_state.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 21:20:24 +09:00
Henri Verbeet
b0f267ae9d
wined3d: Add a missing TRACE to wined3d_texture_unmap().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:31 +09:00
Henri Verbeet
8cc557a705
wined3d: Add a missing TRACE to wined3d_texture_map().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:30 +09:00
Riccardo Bortolato
96dd793756
wined3d: Introduce wined3d_texture_release_dc().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato
a2f2d238d4
wined3d: Introduce wined3d_texture_get_dc().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato
3e491662ba
wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
...
Initial usage in d3d9.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:28 +09:00
Riccardo Bortolato
3b02ae89a8
d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:17 +09:00
Stefan Dösinger
d05736d2d9
wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
...
Fixes a GL error on r200.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:00 +09:00
Matteo Bruni
08bd0ba28c
wined3d: Use the core version of the debug messages functions.
...
Reported and tested by Andrey Gusev.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:23 +09:00
Matteo Bruni
59cb65b153
wined3d: Add a format fixup for INTZ on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:12 +09:00
Matteo Bruni
b2e1b5968c
wined3d: Allow FBO blits for depth formats with swizzle fixups.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:07 +09:00
Matteo Bruni
41bf97e58a
wined3d: Set GL_DEPTH_TEXTURE_MODE_ARB to GL_INTENSITY.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:41:55 +09:00
Matteo Bruni
245e06d9e3
wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:41:48 +09:00
Andrey Gusev
9d7cc07687
wined3d: Recognize Radeon HD 3850 AGP.
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Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:31 +09:00
Riccardo Bortolato
6241ce5637
wined3d: Introduce a new wined3d_texture_blt function.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
6671535dc3
wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
53f795af0a
wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
9875ad2cc3
d3d9: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d9_device_GetFrontBuffer.
...
Removed the now unused wined3d_device_get_front_buffer_data from wined3d.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Matteo Bruni
78bd9c9811
wined3d: Use non-deprecated texture sample builtins in shaders on core profile.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:56 +09:00
Matteo Bruni
9be8d0a9f4
wined3d: Avoid the builtin color varyings on core profile.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:54 +09:00
Matteo Bruni
ad2fc9397e
wined3d: Avoid the builtin texture coordinate varyings on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:51 +09:00
Matteo Bruni
5b8be5550e
wined3d: Don't output the fogcoord varying when not necessary.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:48 +09:00
Stefan Dösinger
973de3f59c
wined3d: Pass a context to surface_load_location.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:42 +09:00
Stefan Dösinger
14f024048b
wined3d: Pass a context to surface_load_fb_texture.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:39 +09:00
Stefan Dösinger
31e0755ea6
wined3d: Pass a context to surface_load_texture.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:36 +09:00
Stefan Dösinger
c7eb6a7534
wined3d: Pass a context to surface_multisample_resolve.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:33 +09:00
Henri Verbeet
8b9e56cc9e
wined3d: The cursor image surface is not allowed to be NULL in wined3d_device_set_cursor_properties().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 17:59:56 +09:00
Stefan Dösinger
8b149890ac
wined3d: Pass a context to surface_blt_fbo.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 23:15:09 +09:00
Stefan Dösinger
84933d60a3
wined3d: Pass a context to surface_load_drawable.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 23:15:06 +09:00
Stefan Dösinger
7af0ede8fe
wined3d: Pass a context to surface_blt_to_drawable.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 23:15:03 +09:00
Stefan Dösinger
b28511f73b
wined3d: Pass a context to read_from_framebuffer.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 23:14:51 +09:00
Stefan Dösinger
59ec72879f
wined3d: Remove wined3d_device_present.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:20:29 +09:00
Matteo Bruni
f4d9f8c212
wined3d: Fully initialize partially written varyings in SM3 shaders.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:23:59 +09:00
Stefan Dösinger
a385c9ea3e
wined3d: Pass a context to surface_load_sysmem.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:23:46 +09:00
Riccardo Bortolato
9c00f968d6
d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
...
Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
cee9409ab8
wined3d: Merge wined3d_volume_{inc, dec}ref in their respective caller.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:17 +09:00
Riccardo Bortolato
33bb9e9610
wined3d: Don't pass a wined3d_volume to device_volume_created callback anymore.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:07 +09:00
Riccardo Bortolato
fca636a01c
d3d9: Don't use a wined3d_volume in d3d9_volume_GetDesc.
...
finally removed the wind3d_volume pointer from d3d9_volume.
Also removed wined3d_volume_get_resource.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:58 +09:00
Riccardo Bortolato
8dd86823fd
d3d9: Make use of wined3d_texture_unmap in d3d9_volume_UnlockBox.
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Also removed wined3d_volume_unmap from wined3d public api.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:46 +09:00
Riccardo Bortolato
b9cc2859fe
d3d9: Make use of wined3d_texture_map in d3d9_volume_LockBox.
...
Also removed wined3d_volume_map from wined3d public api.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:32 +09:00
Matteo Bruni
97ee9451ed
wined3d: Initialize unwritten color varyings.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni
09eda02b68
wined3d: Output all the texture coordinates in the FFP replacement VS when there are enough varyings.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni
08b21528ed
wined3d: Avoid reading uninitialized texcoord varyings in pixel shaders.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni
f511787423
wined3d: Avoid reading uninitialized texcoord varyings in FFP replacement fragment shaders.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Matteo Bruni
93db8e97da
wined3d: Store supported varyings count in d3d_limits.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Riccardo Bortolato
9621737c8e
wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
...
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato
eac95d30b6
wined3d: Introduce new wined3d_texture_(un)map functions.
...
Initial usage in d3d11.
Also removed wined3d_volume_from_resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato
1d1487105d
wined3d: Pass a wined3d_box to wined3d_surface_map..
...
Introduced a new surface_check_block_align function that accepts a
wined3d_box, eventually the old _rect version will be completely
replaced.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:51 +09:00
Matteo Bruni
b90b61aa68
wined3d: Initialize unwritten texcoord varyings in the VS.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-06 19:23:16 +09:00
Matteo Bruni
47bf62962a
wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader.
...
Only when the GPU supports enough varyings.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-06 19:23:07 +09:00
Matteo Bruni
eb58fef698
wined3d: Avoid the builtin fog coordinate varying on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-05 19:24:34 +09:00
Matteo Bruni
0c84d8dd91
wined3d: Avoid the deprecated syntax for SM3 varyings on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-05 19:24:31 +09:00
Stefan Dösinger
a887a87a90
wined3d: WINED3DFMT_B5G5R5X1_UNORM doesn't have an alpha channel.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-02 15:38:04 +09:00
Andrey Gusev
3c8635c8d7
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
Andrey Gusev
edbd841d34
wined3d: Fix TRACE in shader_dump_decl_usage().
2015-09-15 20:05:14 +09:00
Riccardo Bortolato
825b141e5a
wined3d: Remove wined3d_surface_get_flip_status stub.
2015-09-10 20:00:52 +09:00
Riccardo Bortolato
e869ef5c0f
wined3d: Remove wined3d_surface_get_blt_status stub.
2015-09-10 20:00:46 +09:00
Riccardo Bortolato
9eb47678de
wined3d: Remove volume reference counting from public interface.
2015-09-10 20:00:32 +09:00
Riccardo Bortolato
5cba355a83
wined3d: Remove wined3d_volume_get_parent.
2015-09-10 20:00:23 +09:00
Riccardo Bortolato
02ce14b3ef
wined3d: Remove wined3d_volume_preload.
2015-09-10 20:00:15 +09:00
Stefan Dösinger
ebd6bf7f7a
wined3d: Remove old surface flipping hacks.
...
They're non-functional these days anyway.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
2936e4ac54
wined3d: Remove wined3d_backbuffer_type.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
fa0041954f
wined3d: Return a texture from the swapchain resource creation callback.
2015-09-04 20:01:05 +09:00
Stefan Dösinger
feb35006f5
wined3d: Remove wined3d_device_get_back_buffer.
2015-09-03 21:11:08 +09:00
Stefan Dösinger
f010e5d88a
wined3d: Return a texture from wined3d_swapchain_get_back_buffer.
2015-09-03 21:11:07 +09:00
Stefan Dösinger
c4e4647ca5
d3d9: Validate swap effect and backbuffer count.
2015-08-27 21:43:46 +09:00
Henri Verbeet
2773b27bb1
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
Henri Verbeet
9f530b579e
wined3d: Get rid of some powf() calls.
2015-08-26 23:53:22 +09:00
Stefan Dösinger
b471b217b2
wined3d: Handle multisample_quality if type == MULTISAMPLE_NON_MASKABLE.
2015-08-25 21:08:41 +09:00
Stefan Dösinger
40c5303b62
ddraw: Return the right error if range color keys are used.
2015-08-24 20:42:40 +09:00
Stefan Dösinger
1a965811f6
wined3d: Add a slop for color keying.
2015-08-24 20:42:20 +09:00
Stefan Dösinger
3bd0eb3eab
wined3d: Use GL_RGB565 if available.
...
This offers better precision on r300g and r600g than GL_RGB5.
2015-08-20 20:16:15 +09:00
Stefan Dösinger
6626b1a51b
wined3d: Use the correct color key in ARBfp color key blits.
2015-08-20 20:16:12 +09:00
Henri Verbeet
62a02a047f
d3d10core: Implement d3d10_device_UpdateSubresource().
2015-08-18 18:28:47 +09:00
Henri Verbeet
ee9b1311cd
wined3d: Separate loading shader resources and updating their binding points.
2015-08-18 18:28:41 +09:00
Henri Verbeet
8f6f9096d7
wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify().
2015-08-18 18:28:39 +09:00
Andrey Gusev
5cdcd4493f
Assorted spelling and typos fixes.
2015-08-18 15:00:13 +09:00
Henri Verbeet
fca2d19423
dxgi: Implement dxgi_swapchain_ResizeBuffers().
2015-08-07 23:44:19 +09:00
Henri Verbeet
2735947d76
wined3d: Introduce a separate function to resize swapchain buffers.
2015-08-07 23:44:14 +09:00
Henri Verbeet
7f29d994ad
wined3d: Add base format info for WINED3DFMT_R8G8B8A8_UNORM_SRGB.
2015-08-06 23:36:01 +09:00
Henri Verbeet
7f416ff339
wined3d: Validate "data" in buffer_init().
2015-07-31 12:08:53 +02:00
Henri Verbeet
62454ae71d
wined3d: Validate "data" in wined3d_texture_upload_data().
2015-07-31 12:08:49 +02:00
Stefan Dösinger
34d8b987c4
wined3d: Try to detect the polygon offset scale value.
...
FEAR draws the same geometry twice, the second time using zfunc=equal.
In both cases it sets a huge depth bias of -0.5, presumably to get
better precision for the fragile Z comparison. The GL polygon offset we
set ends up being so large that it pulls the geometry into the negative
Z range. It isn't clipped (or no longer, older NV drivers probably had a
separate bug there), but the Z value gets clamped to 0.0 in the first
draw and doesn't match the incoming Z in the second draw.
2015-07-30 23:50:57 +02:00
Matteo Bruni
1eb6e5dd80
wined3d: Update GLSL vertex pipe replacement TODO comment.
...
It turns out most of that has been implemented since the comment was
originally written.
2015-07-29 20:56:44 +02:00
Matteo Bruni
a064797e0f
wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
2015-07-29 20:56:41 +02:00
Michael Stefaniuc
d700dbbae7
wined3d: Merge two adjacent ifs with identical condition (PVS-Studio).
2015-07-28 13:41:49 +02:00
Matteo Bruni
f2989a2522
wined3d: Only install emulation wrappers when required.
2015-07-28 13:41:48 +02:00
Matteo Bruni
6244735f7a
wined3d: Don't crash when emulating GL_EXT_fogcoord.
2015-07-28 13:41:48 +02:00
Matteo Bruni
930d3e6269
wined3d: Allow to apply extension emulation wrappers independently.
2015-07-28 13:41:47 +02:00
Matteo Bruni
12ef1756d2
wined3d: Don't run check_filter() on core contexts.
...
The code uses glBegin() / glEnd() and other APIs removed from core
profile.
2015-07-28 13:41:47 +02:00
Matteo Bruni
53d1527945
wined3d: Avoid glBegin() / glEnd() in check_fbo_compat() when possible.
2015-07-28 13:41:46 +02:00
Henri Verbeet
e2c0c611d4
d3d10core: Implement d3d10_device_CopySubresourceRegion().
2015-07-20 11:50:27 +02:00
Matteo Bruni
a7315eb76a
wined3d: Bind a VAO when using core profile contexts.
2015-07-13 22:06:38 +09:00
Matteo Bruni
3c49a012c0
wined3d: Add more entries to the core extensions table.
2015-07-13 22:06:38 +09:00
Matteo Bruni
6dc3ac2b04
wined3d: Make the core extensions enabling table-based.
2015-07-13 22:06:38 +09:00
Matteo Bruni
4c0b1a5038
wined3d: Use GLSL 1.50 on core contexts.
2015-07-09 17:18:22 +09:00
Matteo Bruni
a1e718ccab
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
Matteo Bruni
6521fc78be
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
2015-07-09 17:18:22 +09:00
Matteo Bruni
04a195a980
wined3d: Use a core-compatible GL format for ATI2N.
2015-07-07 21:04:12 +09:00
Matteo Bruni
8839e7fb94
wined3d: Use a lookup table to select the sampler function name.
2015-07-07 21:04:05 +09:00
Józef Kucia
4a8e0ec3d6
wined3d: Implement normals transformation for vertex blending.
2015-07-03 16:51:37 +09:00
Józef Kucia
1f680c52fe
wined3d: Implement vertex blending in glsl_vertex_pipe.
2015-07-03 16:51:34 +09:00
Józef Kucia
1fc4a17175
wined3d: Show fixme about unimplemented vertex processing once.
2015-07-03 16:51:29 +09:00
Matteo Bruni
13ceb3fddc
wined3d: Don't hardcode WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL cap flag.
2015-07-03 16:51:27 +09:00
Matteo Bruni
4f57581310
wined3d: Improve NP2 fixups in GLSL PS texture sampling code.
2015-07-03 16:51:25 +09:00
Matteo Bruni
a8fb1eee49
wined3d: Fix NP2 fixups in GLSL fragment FFP replacement.
2015-07-03 16:51:23 +09:00
Matteo Bruni
30031f6da4
wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE.
2015-07-03 16:51:21 +09:00
Matteo Bruni
93c88d34a8
wined3d: Fix GLSL backend with non-GLSL vertex and pixel pipeline combination.
...
That can only happen by manually modifying
select_vertex_implementation() and select_fragment_implementation(),
which may be useful for testing non-default vertex / fragment pipeline
implementations.
2015-07-03 16:51:17 +09:00
Matteo Bruni
af55ae1379
wined3d: Don't flag WINED3D_SHADER_CONST_FFP_PROJ on transformed <-> untransformed vdecl change.
...
It's unnecessary since the vertex shader is going to change and
shader_glsl_select() flags all the constants used by the shader anyway.
2015-06-19 20:30:10 +09:00
Matteo Bruni
438f68cc38
wined3d: Drop unused gl_info parameter from shader_glsl_ffp_vertex_lighting().
2015-06-19 20:30:07 +09:00
Matteo Bruni
498e55a182
wined3d: Make use of the EXT_BLEND_SUBTRACT flag.
...
MSDN mentions a fallback to D3DBLENDOP_ADD if the selected blendop
is not supported. In theory it would be nice to write a test for that but
I don't think this is particularly important and moreover hardware
without that cap seems hard to come by (i.e. I have none)...
2015-06-17 20:01:20 +09:00
Matteo Bruni
35a2406900
wined3d: Drop WINED3D_RS_TEXTUREPERSPECTIVE handling.
...
The hint is not supported on core profiles. It's not guaranteed to do
anything on compatibility profile either: "The interpretation of hints is
implementation dependent. An implementation may ignore them entirely."
This state was only available on D3D 7 and below (and not guaranteed to
do anything there either, according to older DX SDK docs).
If necessary we could implement it via the GLSL 1.50 "noperspective"
interpolation qualifier, which is what we need to use for the equivalent
D3D10 feature anyway.
2015-06-17 20:01:20 +09:00
Matteo Bruni
f6e7e01744
wined3d: Cleanup and simplify texture sampling code generation.
...
Makes it easier to support the different names and syntax in GLSL 1.50
in the (hopefully) near future.
2015-06-17 20:01:19 +09:00
Matteo Bruni
170dca7741
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
Henri Verbeet
c9227bccc5
wined3d: Implement SM4 discard in the GLSL shader backend.
2015-06-15 22:10:35 +09:00
Henri Verbeet
b4b2a29dec
wined3d: Use surface_get_rect() in wined3d_surface_update_overlay().
2015-06-15 22:10:35 +09:00
Matteo Bruni
4189d29776
wined3d: Avoid the builtin GLSL vertex attributes.
2015-06-12 21:23:12 +09:00
Stefan Dösinger
4e53faf77b
wined3d: Disable the depth stencil on multisample mismatch.
2015-06-10 23:25:04 +09:00
Stefan Dösinger
985c061ad3
wined3d: Downgrade the framebuffer attachment FIXMEs to WARNs.
2015-06-09 22:09:58 +09:00
Stefan Dösinger
733d4b5ecc
wined3d: Don't use depth textures without ARB_depth_texture.
2015-06-09 22:09:57 +09:00
Stefan Dösinger
28af7b407b
wined3d: Require FBO attachability for render targets and depth stencils.
2015-06-09 22:09:57 +09:00
Stefan Dösinger
04c3c97072
wined3d: Set WINED3DFMT_FLAG_FBO_ATTACHABLE on depth stencil formats.
2015-06-09 22:09:57 +09:00
Stefan Dösinger
e8ec01ad51
wined3d: Use renderbuffers if the resource type is RB.
2015-06-09 22:09:57 +09:00
Nikolay Sivov
68fcf9d7cf
wined3d: dst_surface can't be NULL at this point (Coverity).
2015-06-08 18:51:54 +09:00
Stefan Dösinger
dc7cb59c3a
wined3d: Keep track of renderbuffer capabilities.
2015-06-08 18:51:30 +09:00
Stefan Dösinger
c8d1a70804
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
Stefan Dösinger
ec25ca7832
wined3d: Read format flags from the surface container.
2015-06-08 18:51:21 +09:00
Stefan Dösinger
4451bf477a
wined3d: Read format flags from the volume container.
2015-06-08 18:51:13 +09:00
Matteo Bruni
614e52e897
wined3d: Don't use the builtin FFP uniforms for fog parameters.
2015-06-05 16:53:20 +09:00
Matteo Bruni
b02a166cc8
wined3d: Introduce a get_fog_start_end() function.
2015-06-05 16:53:16 +09:00
Matteo Bruni
92fbe333d0
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
Matteo Bruni
c186939f32
wined3d: Clamp per-vertex point size in vertex shaders.
2015-06-03 19:52:22 +09:00
Matteo Bruni
e8cb3bdba5
wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
...
Core contexts don't support clamping the point size to GL_POINT_SIZE_MIN
/ GL_POINT_SIZE_MAX. Incidentally this mostly fixes per-vertex point
sizes for vertex shader version 1 and 2.
2015-06-03 19:52:14 +09:00
Nikolay Sivov
5daf08f2cb
wined3d: Remove unnecessary test for 0 (Coverity).
2015-06-02 20:53:43 +09:00
Matteo Bruni
90af08c3b1
wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.
2015-05-29 16:44:24 +09:00
Matteo Bruni
953a45303c
wined3d: Introduce a get_pointsize() function.
2015-05-29 16:44:18 +09:00
Matteo Bruni
36520c3e9d
wined3d: Introduce a get_pointsize_minmax() function.
2015-05-29 16:44:13 +09:00
Matteo Bruni
b551da8eef
wined3d: Remove point size scaling hack.
...
Not sure how this was supposed to work, according to the GL spec the
clamping to POINT_SIZE_RANGE happens after the scaling is applied.
2015-05-29 16:44:05 +09:00
Stefan Dösinger
90d8896826
wined3d: Allow specifying a different depth stencil location.
...
This is for drivers that do not support depth stencil textures, but
happily support depth stencil renderbuffers.
2015-05-25 21:43:18 +09:00
Stefan Dösinger
bd658a15b9
wined3d: Check resource types separately in check_fbo_compat.
2015-05-25 21:43:18 +09:00
Matteo Bruni
9586d3b256
wined3d: Make use of more specific device IDs with Nvidia binary drivers.
2015-05-21 20:52:04 +09:00