wined3d: Recognize SM4 not opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5290,6 +5290,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_MUL */ shader_hw_map2gl,
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/* WINED3DSIH_NE */ NULL,
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/* WINED3DSIH_NOP */ shader_hw_nop,
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/* WINED3DSIH_NOT */ NULL,
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/* WINED3DSIH_NRM */ shader_hw_nrm,
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/* WINED3DSIH_OR */ NULL,
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/* WINED3DSIH_PHASE */ shader_hw_nop,
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@ -8050,6 +8050,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_MUL */ shader_glsl_binop,
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/* WINED3DSIH_NE */ shader_glsl_relop,
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/* WINED3DSIH_NOP */ shader_glsl_nop,
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/* WINED3DSIH_NOT */ NULL,
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/* WINED3DSIH_NRM */ shader_glsl_nrm,
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/* WINED3DSIH_OR */ shader_glsl_binop,
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/* WINED3DSIH_PHASE */ shader_glsl_nop,
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@ -118,6 +118,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_MUL */ "mul",
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/* WINED3DSIH_NE */ "ne",
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/* WINED3DSIH_NOP */ "nop",
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/* WINED3DSIH_NOT */ "not",
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/* WINED3DSIH_NRM */ "nrm",
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/* WINED3DSIH_OR */ "or",
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/* WINED3DSIH_PHASE */ "phase",
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@ -125,6 +125,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_MOVC = 0x37,
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WINED3D_SM4_OP_MUL = 0x38,
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WINED3D_SM4_OP_NE = 0x39,
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WINED3D_SM4_OP_NOT = 0x3b,
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WINED3D_SM4_OP_OR = 0x3c,
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WINED3D_SM4_OP_RESINFO = 0x3d,
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WINED3D_SM4_OP_RET = 0x3e,
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@ -306,6 +307,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
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{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
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{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"},
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{WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "U", "U"},
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{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "U", "UU"},
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{WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "F", "IR"},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
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@ -535,6 +535,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_MUL,
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WINED3DSIH_NE,
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WINED3DSIH_NOP,
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WINED3DSIH_NOT,
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WINED3DSIH_NRM,
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WINED3DSIH_OR,
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WINED3DSIH_PHASE,
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