wined3d: Implement SM4 ineg instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-01-26 17:49:13 +01:00 committed by Alexandre Julliard
parent 73432b2896
commit 6004c261d8
1 changed files with 11 additions and 1 deletions

View File

@ -3015,6 +3015,16 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
}
}
static void shader_glsl_ineg(const struct wined3d_shader_instruction *ins)
{
struct glsl_src_param src_param;
DWORD write_mask;
write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins);
shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
shader_addline(ins->ctx->buffer, "-%s);\n", src_param.param_str);
}
static void shader_glsl_imul(const struct wined3d_shader_instruction *ins)
{
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
@ -8015,7 +8025,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
/* WINED3DSIH_IMUL */ shader_glsl_imul,
/* WINED3DSIH_INE */ NULL,
/* WINED3DSIH_INEG */ NULL,
/* WINED3DSIH_INEG */ shader_glsl_ineg,
/* WINED3DSIH_ISHL */ shader_glsl_binop,
/* WINED3DSIH_ITOF */ shader_glsl_to_float,
/* WINED3DSIH_LABEL */ shader_glsl_label,