wined3d: Implement SM4 ilt instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-01-26 17:49:12 +01:00 committed by Alexandre Julliard
parent 3f21a0394b
commit 73432b2896
1 changed files with 3 additions and 1 deletions

View File

@ -2981,6 +2981,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
case WINED3DSIH_LT: op = "lessThan"; break;
case WINED3DSIH_ILT: op = "lessThan"; break;
case WINED3DSIH_NE: op = "notEqual"; break;
default:
op = "<unhandled operator>";
@ -3001,6 +3002,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_IGE: op = ">="; break;
case WINED3DSIH_UGE: op = ">="; break;
case WINED3DSIH_LT: op = "<"; break;
case WINED3DSIH_ILT: op = "<"; break;
case WINED3DSIH_NE: op = "!="; break;
default:
op = "<unhandled operator>";
@ -8007,7 +8009,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
/* WINED3DSIH_IGE */ shader_glsl_relop,
/* WINED3DSIH_ILT */ NULL,
/* WINED3DSIH_ILT */ shader_glsl_relop,
/* WINED3DSIH_IMAD */ shader_glsl_mad,
/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,