diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a0c218fbd30..7c3041c2195 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2981,6 +2981,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_IGE: op = "greaterThanEqual"; break; case WINED3DSIH_UGE: op = "greaterThanEqual"; break; case WINED3DSIH_LT: op = "lessThan"; break; + case WINED3DSIH_ILT: op = "lessThan"; break; case WINED3DSIH_NE: op = "notEqual"; break; default: op = ""; @@ -3001,6 +3002,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_IGE: op = ">="; break; case WINED3DSIH_UGE: op = ">="; break; case WINED3DSIH_LT: op = "<"; break; + case WINED3DSIH_ILT: op = "<"; break; case WINED3DSIH_NE: op = "!="; break; default: op = ""; @@ -8007,7 +8009,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop, - /* WINED3DSIH_ILT */ NULL, + /* WINED3DSIH_ILT */ shader_glsl_relop, /* WINED3DSIH_IMAD */ shader_glsl_mad, /* WINED3DSIH_IMAX */ shader_glsl_map2gl, /* WINED3DSIH_IMIN */ shader_glsl_map2gl,