wined3d: Implement SM4 ieq instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2976,6 +2976,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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switch (ins->handler_idx)
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{
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case WINED3DSIH_EQ: op = "equal"; break;
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case WINED3DSIH_IEQ: op = "equal"; break;
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case WINED3DSIH_GE: op = "greaterThanEqual"; break;
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case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
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case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
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@ -2995,6 +2996,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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switch (ins->handler_idx)
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{
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case WINED3DSIH_EQ: op = "=="; break;
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case WINED3DSIH_IEQ: op = "=="; break;
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case WINED3DSIH_GE: op = ">="; break;
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case WINED3DSIH_IGE: op = ">="; break;
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case WINED3DSIH_UGE: op = ">="; break;
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@ -8001,7 +8003,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_FTOU */ shader_glsl_to_uint,
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/* WINED3DSIH_GE */ shader_glsl_relop,
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/* WINED3DSIH_IADD */ shader_glsl_binop,
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/* WINED3DSIH_IEQ */ NULL,
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/* WINED3DSIH_IEQ */ shader_glsl_relop,
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/* WINED3DSIH_IF */ shader_glsl_if,
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/* WINED3DSIH_IFC */ shader_glsl_ifc,
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/* WINED3DSIH_IGE */ shader_glsl_relop,
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