From 3f21a0394be4eb31fd49ed81971b85d6acddd943 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Tue, 26 Jan 2016 17:49:11 +0100 Subject: [PATCH] wined3d: Implement SM4 ieq instruction. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 623469901ad..a0c218fbd30 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2976,6 +2976,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_EQ: op = "equal"; break; + case WINED3DSIH_IEQ: op = "equal"; break; case WINED3DSIH_GE: op = "greaterThanEqual"; break; case WINED3DSIH_IGE: op = "greaterThanEqual"; break; case WINED3DSIH_UGE: op = "greaterThanEqual"; break; @@ -2995,6 +2996,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_EQ: op = "=="; break; + case WINED3DSIH_IEQ: op = "=="; break; case WINED3DSIH_GE: op = ">="; break; case WINED3DSIH_IGE: op = ">="; break; case WINED3DSIH_UGE: op = ">="; break; @@ -8001,7 +8003,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_FTOU */ shader_glsl_to_uint, /* WINED3DSIH_GE */ shader_glsl_relop, /* WINED3DSIH_IADD */ shader_glsl_binop, - /* WINED3DSIH_IEQ */ NULL, + /* WINED3DSIH_IEQ */ shader_glsl_relop, /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop,