diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 623469901ad..a0c218fbd30 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2976,6 +2976,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_EQ: op = "equal"; break; + case WINED3DSIH_IEQ: op = "equal"; break; case WINED3DSIH_GE: op = "greaterThanEqual"; break; case WINED3DSIH_IGE: op = "greaterThanEqual"; break; case WINED3DSIH_UGE: op = "greaterThanEqual"; break; @@ -2995,6 +2996,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_EQ: op = "=="; break; + case WINED3DSIH_IEQ: op = "=="; break; case WINED3DSIH_GE: op = ">="; break; case WINED3DSIH_IGE: op = ">="; break; case WINED3DSIH_UGE: op = ">="; break; @@ -8001,7 +8003,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_FTOU */ shader_glsl_to_uint, /* WINED3DSIH_GE */ shader_glsl_relop, /* WINED3DSIH_IADD */ shader_glsl_binop, - /* WINED3DSIH_IEQ */ NULL, + /* WINED3DSIH_IEQ */ shader_glsl_relop, /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop,