wined3d: Use a core-compatible GL format for ATI2N.

This commit is contained in:
Matteo Bruni 2015-07-06 22:20:12 +02:00 committed by Alexandre Julliard
parent 8839e7fb94
commit 04a195a980
2 changed files with 16 additions and 1 deletions

View File

@ -3465,11 +3465,21 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
}
if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
{
TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
}
if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
{
TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
}
if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
{
TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
}
if (gl_info->supported[NV_TEXTURE_SHADER2])
{
if (gl_info->supported[NV_REGISTER_COMBINERS])

View File

@ -1269,6 +1269,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_COMPRESSED,
EXT_TEXTURE_COMPRESSION_RGTC, NULL},
{WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
GL_RG, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_COMPRESSED,
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
{WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
@ -2381,7 +2386,7 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W);
}
if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] || gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
{
idx = getFmtIdx(WINED3DFMT_ATI1N);
gl_info->formats[idx].color_fixup = create_color_fixup_desc(