wined3d: Implement SM4 imad instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7983,7 +7983,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_IFC */ shader_glsl_ifc,
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/* WINED3DSIH_IGE */ shader_glsl_relop,
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/* WINED3DSIH_ILT */ NULL,
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/* WINED3DSIH_IMAD */ NULL,
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/* WINED3DSIH_IMAD */ shader_glsl_mad,
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/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
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/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
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/* WINED3DSIH_IMUL */ shader_glsl_imul,
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@ -282,7 +282,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
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{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
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{WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "U", "II"},
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{WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "I", "II"},
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{WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "I", "III"},
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{WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"},
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{WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "I", "II"},
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{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
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