diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 51d2cce92c8..07a8fc4d3a6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7983,7 +7983,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop, /* WINED3DSIH_ILT */ NULL, - /* WINED3DSIH_IMAD */ NULL, + /* WINED3DSIH_IMAD */ shader_glsl_mad, /* WINED3DSIH_IMAX */ shader_glsl_map2gl, /* WINED3DSIH_IMIN */ shader_glsl_map2gl, /* WINED3DSIH_IMUL */ shader_glsl_imul, diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 6972ea41c71..fb104fcb106 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -282,7 +282,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"}, {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"}, {WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "U", "II"}, - {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "I", "II"}, + {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "I", "III"}, {WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"}, {WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "I", "II"}, {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},