wined3d: Implement SM4 ftou instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-01-11 11:53:25 +01:00 committed by Alexandre Julliard
parent 17bd3ee7b4
commit 5a1b7dbec7
1 changed files with 18 additions and 1 deletions

View File

@ -3363,6 +3363,23 @@ static void shader_glsl_to_int(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, "int(%s));\n", src_param.param_str);
}
static void shader_glsl_to_uint(const struct wined3d_shader_instruction *ins)
{
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
struct glsl_src_param src_param;
unsigned int mask_size;
DWORD write_mask;
write_mask = shader_glsl_append_dst(buffer, ins);
mask_size = shader_glsl_get_write_mask_size(write_mask);
shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
if (mask_size > 1)
shader_addline(buffer, "uvec%u(%s));\n", mask_size, src_param.param_str);
else
shader_addline(buffer, "uint(%s));\n", src_param.param_str);
}
static void shader_glsl_to_float(const struct wined3d_shader_instruction *ins)
{
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
@ -7899,7 +7916,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_EXPP */ shader_glsl_expp,
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
/* WINED3DSIH_FTOI */ shader_glsl_to_int,
/* WINED3DSIH_FTOU */ NULL,
/* WINED3DSIH_FTOU */ shader_glsl_to_uint,
/* WINED3DSIH_GE */ shader_glsl_relop,
/* WINED3DSIH_IADD */ shader_glsl_binop,
/* WINED3DSIH_IEQ */ NULL,