diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 27c079b42a1..75ac4d5e2e0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3363,6 +3363,23 @@ static void shader_glsl_to_int(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "int(%s));\n", src_param.param_str); } +static void shader_glsl_to_uint(const struct wined3d_shader_instruction *ins) +{ + struct wined3d_string_buffer *buffer = ins->ctx->buffer; + struct glsl_src_param src_param; + unsigned int mask_size; + DWORD write_mask; + + write_mask = shader_glsl_append_dst(buffer, ins); + mask_size = shader_glsl_get_write_mask_size(write_mask); + shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param); + + if (mask_size > 1) + shader_addline(buffer, "uvec%u(%s));\n", mask_size, src_param.param_str); + else + shader_addline(buffer, "uint(%s));\n", src_param.param_str); +} + static void shader_glsl_to_float(const struct wined3d_shader_instruction *ins) { struct wined3d_string_buffer *buffer = ins->ctx->buffer; @@ -7899,7 +7916,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_EXPP */ shader_glsl_expp, /* WINED3DSIH_FRC */ shader_glsl_map2gl, /* WINED3DSIH_FTOI */ shader_glsl_to_int, - /* WINED3DSIH_FTOU */ NULL, + /* WINED3DSIH_FTOU */ shader_glsl_to_uint, /* WINED3DSIH_GE */ shader_glsl_relop, /* WINED3DSIH_IADD */ shader_glsl_binop, /* WINED3DSIH_IEQ */ NULL,