wined3d: Pass a wined3d_box to wined3d_surface_map..
Introduced a new surface_check_block_align function that accepts a wined3d_box, eventually the old _rect version will be completely replaced. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
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26db80b685
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1d1487105d
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@ -201,6 +201,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
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D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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struct wined3d_box box;
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struct wined3d_map_desc map_desc;
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HRESULT hr;
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@ -225,9 +226,15 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
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return D3DERR_INVALIDCALL;
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}
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box.left = rect->left;
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box.top = rect->top;
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box.right = rect->right;
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box.bottom = rect->bottom;
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box.front = 0;
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box.back = 1;
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}
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hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect, flags);
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hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect ? &box : NULL, flags);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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@ -233,14 +233,25 @@ static HRESULT WINAPI d3d9_surface_LockRect(IDirect3DSurface9 *iface,
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D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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{
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struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
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struct wined3d_box box;
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struct wined3d_map_desc map_desc;
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HRESULT hr;
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TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
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iface, locked_rect, wine_dbgstr_rect(rect), flags);
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if (rect)
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{
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box.left = rect->left;
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box.top = rect->top;
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box.right = rect->right;
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box.bottom = rect->bottom;
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box.front = 0;
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box.back = 1;
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}
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wined3d_mutex_lock();
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hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect, flags);
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hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect ? &box : NULL, flags);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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@ -954,6 +954,7 @@ static HRESULT WINAPI ddraw_surface1_GetAttachedSurface(IDirectDrawSurface *ifac
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static HRESULT surface_lock(struct ddraw_surface *This,
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RECT *Rect, DDSURFACEDESC2 *DDSD, DWORD Flags, HANDLE h)
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{
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struct wined3d_box box;
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struct wined3d_map_desc map_desc;
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HRESULT hr = DD_OK;
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@ -985,12 +986,18 @@ static HRESULT surface_lock(struct ddraw_surface *This,
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wined3d_mutex_unlock();
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return DDERR_INVALIDPARAMS;
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}
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box.left = Rect->left;
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box.top = Rect->top;
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box.right = Rect->right;
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box.bottom = Rect->bottom;
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box.front = 0;
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box.back = 1;
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}
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if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(This, Rect, TRUE);
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if (SUCCEEDED(hr))
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hr = wined3d_surface_map(This->wined3d_surface, &map_desc, Rect, Flags);
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hr = wined3d_surface_map(This->wined3d_surface, &map_desc, Rect ? &box : NULL, Flags);
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if (FAILED(hr))
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{
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wined3d_mutex_unlock();
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@ -1526,13 +1526,13 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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}
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}
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static BOOL surface_check_block_align(struct wined3d_surface *surface, const RECT *rect)
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static BOOL surface_check_block_align(struct wined3d_surface *surface, const struct wined3d_box *box)
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{
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UINT width_mask, height_mask;
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if (!rect->left && !rect->top
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&& rect->right == surface->resource.width
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&& rect->bottom == surface->resource.height)
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if (!box->left && !box->top
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&& box->right == surface->resource.width
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&& box->bottom == surface->resource.height)
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return TRUE;
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/* This assumes power of two block sizes, but NPOT block sizes would be
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@ -1540,13 +1540,20 @@ static BOOL surface_check_block_align(struct wined3d_surface *surface, const REC
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width_mask = surface->resource.format->block_width - 1;
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height_mask = surface->resource.format->block_height - 1;
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if (!(rect->left & width_mask) && !(rect->top & height_mask)
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&& !(rect->right & width_mask) && !(rect->bottom & height_mask))
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if (!(box->left & width_mask) && !(box->top & height_mask)
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&& !(box->right & width_mask) && !(box->bottom & height_mask))
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return TRUE;
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return FALSE;
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}
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static BOOL surface_check_block_align_rect(struct wined3d_surface *surface, const RECT *rect)
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{
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struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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return surface_check_block_align(surface, &box);
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}
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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struct wined3d_surface *src_surface, const RECT *src_rect)
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{
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@ -1617,14 +1624,14 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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return WINED3DERR_INVALIDCALL;
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}
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if ((src_fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(src_surface, src_rect))
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if ((src_fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align_rect(src_surface, src_rect))
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{
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WARN("Source rectangle not block-aligned.\n");
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return WINED3DERR_INVALIDCALL;
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}
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SetRect(&dst_rect, dst_point->x, dst_point->y, dst_point->x + update_w, dst_point->y + update_h);
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if ((dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(dst_surface, &dst_rect))
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if ((dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align_rect(dst_surface, &dst_rect))
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{
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WARN("Destination rectangle not block-aligned.\n");
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return WINED3DERR_INVALIDCALL;
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@ -2457,7 +2464,7 @@ HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
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}
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HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags)
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
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{
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const struct wined3d_format *format = surface->resource.format;
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unsigned int fmt_flags = surface->container->resource.format_flags;
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@ -2466,8 +2473,8 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info;
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BYTE *base_memory;
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TRACE("surface %p, map_desc %p, rect %s, flags %#x.\n",
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surface, map_desc, wine_dbgstr_rect(rect), flags);
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TRACE("surface %p, map_desc %p, box %p, flags %#x.\n",
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surface, map_desc, box, flags);
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if (surface->resource.map_count)
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{
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@ -2475,11 +2482,11 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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return WINED3DERR_INVALIDCALL;
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}
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if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && rect
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&& !surface_check_block_align(surface, rect))
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if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
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&& !surface_check_block_align(surface, box))
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{
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WARN("Map rect %s is misaligned for %ux%u blocks.\n",
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wine_dbgstr_rect(rect), format->block_width, format->block_height);
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WARN("Map rect %p is misaligned for %ux%u blocks.\n",
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box, format->block_width, format->block_height);
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if (surface->resource.pool == WINED3D_POOL_DEFAULT)
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return WINED3DERR_INVALIDCALL;
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@ -2560,7 +2567,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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map_desc->row_pitch = wined3d_surface_get_pitch(surface);
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map_desc->slice_pitch = 0;
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if (!rect)
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if (!box)
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{
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map_desc->data = base_memory;
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surface->lockedRect.left = 0;
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@ -2575,19 +2582,19 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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/* Compressed textures are block based, so calculate the offset of
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* the block that contains the top-left pixel of the locked rectangle. */
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map_desc->data = base_memory
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+ ((rect->top / format->block_height) * map_desc->row_pitch)
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+ ((rect->left / format->block_width) * format->block_byte_count);
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+ ((box->top / format->block_height) * map_desc->row_pitch)
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+ ((box->left / format->block_width) * format->block_byte_count);
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}
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else
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{
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map_desc->data = base_memory
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+ (map_desc->row_pitch * rect->top)
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+ (rect->left * format->byte_count);
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+ (map_desc->row_pitch * box->top)
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+ (box->left * format->byte_count);
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}
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surface->lockedRect.left = rect->left;
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surface->lockedRect.top = rect->top;
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surface->lockedRect.right = rect->right;
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surface->lockedRect.bottom = rect->bottom;
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surface->lockedRect.left = box->left;
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surface->lockedRect.top = box->top;
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surface->lockedRect.right = box->right;
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surface->lockedRect.bottom = box->bottom;
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}
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TRACE("Locked rect %s.\n", wine_dbgstr_rect(&surface->lockedRect));
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@ -4443,6 +4450,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
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{
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const struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
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int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
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const struct wined3d_format *src_format, *dst_format;
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unsigned int src_fmt_flags, dst_fmt_flags;
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@ -4493,7 +4501,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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src_fmt_flags = dst_fmt_flags;
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}
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wined3d_surface_map(dst_surface, &dst_map, dst_rect, 0);
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wined3d_surface_map(dst_surface, &dst_map, &dst_box, 0);
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}
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bpp = dst_surface->resource.format->byte_count;
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@ -4532,14 +4540,14 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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goto release;
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}
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if (!surface_check_block_align(src_surface, src_rect))
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if (!surface_check_block_align_rect(src_surface, src_rect))
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{
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WARN("Source rectangle not block-aligned.\n");
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hr = WINED3DERR_INVALIDCALL;
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goto release;
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}
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if (!surface_check_block_align(dst_surface, dst_rect))
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if (!surface_check_block_align_rect(dst_surface, dst_rect))
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{
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WARN("Destination rectangle not block-aligned.\n");
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hr = WINED3DERR_INVALIDCALL;
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@ -2488,7 +2488,7 @@ HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
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ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
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struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags);
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
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void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
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HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
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