wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify().

This commit is contained in:
Henri Verbeet 2015-08-18 11:24:09 +02:00 committed by Alexandre Julliard
parent 1baf01fc24
commit 8f6f9096d7
1 changed files with 3 additions and 0 deletions

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@ -273,6 +273,9 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
active_sampler = context->rev_tex_unit_map[context->active_texture];
if (active_sampler != WINED3D_UNMAPPED_STAGE)
context_invalidate_state(context, STATE_SAMPLER(active_sampler));
/* FIXME: Ideally we'd only do this when touching a binding that's used by
* a shader. */
context_invalidate_state(context, STATE_SHADER_RESOURCE_BINDING);
wined3d_texture_bind(texture, context, srgb);
}