From 8f6f9096d71c09d6eaae422b333756997f6ef15e Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 18 Aug 2015 11:24:09 +0200 Subject: [PATCH] wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify(). --- dlls/wined3d/texture.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 82694bb80f6..27e0ecdf6b7 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -273,6 +273,9 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, active_sampler = context->rev_tex_unit_map[context->active_texture]; if (active_sampler != WINED3D_UNMAPPED_STAGE) context_invalidate_state(context, STATE_SAMPLER(active_sampler)); + /* FIXME: Ideally we'd only do this when touching a binding that's used by + * a shader. */ + context_invalidate_state(context, STATE_SHADER_RESOURCE_BINDING); wined3d_texture_bind(texture, context, srgb); }