wined3d: Set GL_DEPTH_TEXTURE_MODE_ARB to GL_INTENSITY.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2015-10-21 00:24:05 +02:00 committed by Alexandre Julliard
parent 245e06d9e3
commit 41bf97e58a
2 changed files with 3 additions and 6 deletions

View File

@ -3745,7 +3745,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);
gl_info->gl_ops.gl.p_glBindTexture(bind_target, old_binding);
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,

View File

@ -253,6 +253,9 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
gl_tex->sampler_desc.min_filter = WINED3D_TEXF_POINT;
gl_tex->sampler_desc.mip_filter = WINED3D_TEXF_NONE;
}
if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
gl_info->gl_ops.gl.p_glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY);
}
/* Context activation is done by the caller. */
@ -362,14 +365,9 @@ void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
if (!sampler_desc->compare != !gl_tex->sampler_desc.compare)
{
if (sampler_desc->compare)
{
gl_info->gl_ops.gl.p_glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);
gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
}
else
{
gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
}
gl_tex->sampler_desc.compare = sampler_desc->compare;
}