wined3d: Don't flag WINED3D_SHADER_CONST_FFP_PROJ on transformed <-> untransformed vdecl change.
It's unnecessary since the vertex shader is going to change and shader_glsl_select() flags all the constants used by the shader anyway.
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@ -7767,9 +7767,6 @@ static void glsl_vertex_pipe_vdecl(struct wined3d_context *context,
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clipplane(context, state, STATE_CLIPPLANE(i));
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}
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if (transformed != wasrhw)
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context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_PROJ;
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context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_TEXMATRIX;
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/* Because of settings->texcoords, we have to always regenerate the
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