wined3d: Pass a context to surface_blt_to_drawable.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3275,19 +3275,28 @@ void surface_translate_drawable_coords(const struct wined3d_surface *surface, HW
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rect->bottom = drawable_height - rect->bottom;
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}
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/* Context activation is done by the caller. */
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static void surface_blt_to_drawable(const struct wined3d_device *device,
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struct wined3d_context *old_ctx,
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enum wined3d_texture_filter_type filter, BOOL alpha_test,
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struct wined3d_surface *src_surface, const RECT *src_rect_in,
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struct wined3d_surface *dst_surface, const RECT *dst_rect_in)
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{
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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struct wined3d_context *context = old_ctx;
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struct wined3d_surface *restore_rt = NULL;
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RECT src_rect, dst_rect;
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src_rect = *src_rect_in;
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dst_rect = *dst_rect_in;
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context = context_acquire(device, dst_surface);
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if (old_ctx->current_rt != dst_surface)
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{
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restore_rt = old_ctx->current_rt;
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context = context_acquire(device, dst_surface);
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}
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gl_info = context->gl_info;
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/* Make sure the surface is up-to-date. This should probably use
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@ -3340,7 +3349,8 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
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&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
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gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
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context_release(context);
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if (restore_rt)
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context_restore(context, restore_rt);
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}
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HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const struct wined3d_color *color)
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@ -3844,6 +3854,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info)
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{
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RECT r;
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struct wined3d_context *context;
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
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&& wined3d_resource_is_offscreen(&surface->container->resource))
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@ -3852,10 +3863,12 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
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return WINED3DERR_INVALIDCALL;
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}
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context = context_acquire(surface->resource.device, surface);
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surface_get_rect(surface, NULL, &r);
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surface_load_location(surface, WINED3D_LOCATION_TEXTURE_RGB);
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surface_blt_to_drawable(surface->resource.device,
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surface_blt_to_drawable(surface->resource.device, context,
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WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
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context_release(context);
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return WINED3D_OK;
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}
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@ -4286,6 +4299,8 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, DWORD filter,
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struct wined3d_surface *dst_surface, const RECT *dst_rect,
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const struct wined3d_color_key *color_key)
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{
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struct wined3d_context *context;
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/* Blit from offscreen surface to render target */
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struct wined3d_color_key old_blt_key = src_surface->container->async.src_blt_color_key;
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DWORD old_color_key_flags = src_surface->container->async.color_key_flags;
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@ -4294,8 +4309,10 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, DWORD filter,
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wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT, color_key);
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surface_blt_to_drawable(device, filter,
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context = context_acquire(device, dst_surface);
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surface_blt_to_drawable(device, context, filter,
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!!color_key, src_surface, src_rect, dst_surface, dst_rect);
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context_release(context);
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/* Restore the color key parameters */
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wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT,
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