d3d9: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d9_device_GetFrontBuffer.
Removed the now unused wined3d_device_get_front_buffer_data from wined3d. Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1281,12 +1281,14 @@ static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
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HRESULT hr;
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HRESULT hr = D3DERR_INVALIDCALL;
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TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
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wined3d_mutex_lock();
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hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
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if (swapchain < device->implicit_swapchain_count)
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hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain]->wined3d_swapchain,
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dst_impl->wined3d_surface);
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wined3d_mutex_unlock();
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return hr;
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@ -3632,19 +3632,6 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_surface *dst_surface)
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{
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struct wined3d_swapchain *swapchain;
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TRACE("device %p, swapchain_idx %u, dst_surface %p.\n", device, swapchain_idx, dst_surface);
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if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
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return WINED3DERR_INVALIDCALL;
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return wined3d_swapchain_get_front_buffer_data(swapchain, dst_surface);
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}
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HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes)
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{
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const struct wined3d_state *state = &device->state;
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@ -56,7 +56,6 @@
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@ cdecl wined3d_device_get_depth_stencil_view(ptr)
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@ cdecl wined3d_device_get_device_caps(ptr ptr)
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@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
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@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
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@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
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@ cdecl wined3d_device_get_geometry_shader(ptr)
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@ cdecl wined3d_device_get_gs_cb(ptr long)
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@ -2159,8 +2159,6 @@ struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view
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HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
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HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
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struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
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HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_surface *dst_surface);
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void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
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struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
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