d3d8: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d8_device_GetFrontBuffer.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Riccardo Bortolato 2015-10-16 13:59:15 +02:00 committed by Alexandre Julliard
parent 982fb2fd69
commit cdc24238b7
1 changed files with 1 additions and 1 deletions

View File

@ -1158,7 +1158,7 @@ static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirec
}
wined3d_mutex_lock();
hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchain->wined3d_swapchain, dst_impl->wined3d_surface);
wined3d_mutex_unlock();
return hr;