wined3d: Turn char_component and color into static constants.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3218,8 +3218,8 @@ static void vshader_add_footer(struct shader_arb_ctx_priv *priv_ctx,
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}
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else if (args->clip.boolclip.clip_texcoord)
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{
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static const char component[4] = {'x', 'y', 'z', 'w'};
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unsigned int cur_clip = 0;
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char component[4] = {'x', 'y', 'z', 'w'};
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const char *zero = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ZERO);
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for (i = 0; i < gl_info->limits.clipplanes; ++i)
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@ -679,7 +679,7 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
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for (i = 0; i < count; ++i)
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{
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DWORD color = 0x000000ff;
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static const DWORD color = 0x000000ff;
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/* Make appropriate texture active */
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context_active_texture(context, gl_info, i);
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