wined3d: Support loading renderbuffers in surface_load_location.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2015-11-22 01:00:58 +01:00 committed by Alexandre Julliard
parent a2c6a2beb6
commit 61ad9284d0
1 changed files with 15 additions and 7 deletions

View File

@ -4084,16 +4084,23 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
/* Context activation is done by the caller. */
static void surface_multisample_resolve(struct wined3d_surface *surface, struct wined3d_context *context)
static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD dst_location)
{
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
DWORD src_location;
if (!(surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE))
ERR("Trying to resolve multisampled surface %p, but location WINED3D_LOCATION_RB_MULTISAMPLE not current.\n",
surface);
if (surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE)
src_location = WINED3D_LOCATION_RB_MULTISAMPLE;
else if (surface->locations & WINED3D_LOCATION_RB_RESOLVED)
src_location = WINED3D_LOCATION_RB_RESOLVED;
else if (surface->locations & WINED3D_LOCATION_TEXTURE_SRGB)
src_location = WINED3D_LOCATION_TEXTURE_SRGB;
else /* surface_blt_fbo will load the source location if necessary. */
src_location = WINED3D_LOCATION_TEXTURE_RGB;
surface_blt_fbo(surface->resource.device, context, WINED3D_TEXF_POINT,
surface, WINED3D_LOCATION_RB_MULTISAMPLE, &rect, surface, WINED3D_LOCATION_RB_RESOLVED, &rect);
surface, src_location, &rect, surface, dst_location, &rect);
}
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
@ -4161,7 +4168,8 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
break;
case WINED3D_LOCATION_RB_RESOLVED:
surface_multisample_resolve(surface, context);
case WINED3D_LOCATION_RB_MULTISAMPLE:
surface_load_renderbuffer(surface, context, location);
break;
case WINED3D_LOCATION_TEXTURE_RGB: