wined3d: Use non-deprecated texture sample builtins in shaders on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -66,6 +66,7 @@ struct glsl_sample_function
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struct wined3d_string_buffer *name;
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DWORD coord_mask;
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enum wined3d_data_type data_type;
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BOOL output_single_component;
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};
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enum heap_node_op
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@ -2657,21 +2658,24 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
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if (resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_CUBE)
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projected = FALSE;
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if (shadow)
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base = "shadow";
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type_part = resource_types[resource_type].type_part;
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if (resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2D && texrect)
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type_part = "2DRect";
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if (!type_part[0])
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FIXME("Unhandled resource type %#x.\n", resource_type);
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if (!lod && grad && !gl_info->supported[EXT_GPU_SHADER4])
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if (needs_legacy_glsl_syntax(gl_info))
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{
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if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
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suffix = "ARB";
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else
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FIXME("Unsupported grad function.\n");
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if (shadow)
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base = "shadow";
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type_part = resource_types[resource_type].type_part;
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if (resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2D && texrect)
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type_part = "2DRect";
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if (!type_part[0])
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FIXME("Unhandled resource type %#x.\n", resource_type);
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if (!lod && grad && !gl_info->supported[EXT_GPU_SHADER4])
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{
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if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
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suffix = "ARB";
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else
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FIXME("Unsupported grad function.\n");
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}
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}
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sample_function->name = string_buffer_get(priv->string_buffers);
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@ -2682,6 +2686,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
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if (shadow)
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++coord_size;
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sample_function->coord_mask = (1u << coord_size) - 1;
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sample_function->output_single_component = shadow && !needs_legacy_glsl_syntax(gl_info);
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}
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static void shader_glsl_release_sample_function(const struct wined3d_shader_context *ctx,
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@ -2828,6 +2833,9 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
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shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &ins->dst[0], sample_function->data_type);
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if (sample_function->output_single_component)
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shader_addline(ins->ctx->buffer, "vec4(");
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shader_addline(ins->ctx->buffer, "%s(%s_sampler%u, ",
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sample_function->name->buffer, shader_glsl_get_prefix(version->type), sampler);
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@ -2874,6 +2882,9 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
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else
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shader_addline(ins->ctx->buffer, ")");
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if (sample_function->output_single_component)
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shader_addline(ins->ctx->buffer, ")");
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shader_addline(ins->ctx->buffer, "%s);\n", dst_swizzle);
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if (!is_identity_fixup(fixup))
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