wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.

This commit is contained in:
Matteo Bruni 2015-07-08 15:47:00 +02:00 committed by Alexandre Julliard
parent b45395f589
commit 6521fc78be

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@ -351,10 +351,10 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
if (backbuffer->container->flags & WINED3D_TEXTURE_NORMALIZED_COORDS)
{
tex_left /= src_w;
tex_right /= src_w;
tex_top /= src_h;
tex_bottom /= src_h;
tex_left /= backbuffer->pow2Width;
tex_right /= backbuffer->pow2Width;
tex_top /= backbuffer->pow2Height;
tex_bottom /= backbuffer->pow2Height;
}
if (is_complex_fixup(backbuffer->resource.format->color_fixup))