wined3d: Add support for WINED3DFMT_BC1_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -57,6 +57,7 @@ static const struct wined3d_format_channels formats[] =
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{WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_BC1_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_BC3_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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{WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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@ -207,6 +208,7 @@ static const struct wined3d_format_block_info format_block_info[] =
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{WINED3DFMT_DXT3, 4, 4, 16, TRUE},
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{WINED3DFMT_DXT4, 4, 4, 16, TRUE},
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{WINED3DFMT_DXT5, 4, 4, 16, TRUE},
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{WINED3DFMT_BC1_UNORM, 4, 4, 8, TRUE},
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{WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_ATI1N, 4, 4, 8, FALSE},
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{WINED3DFMT_ATI2N, 4, 4, 16, FALSE},
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@ -952,6 +954,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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@ -2655,6 +2662,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
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idx = getFmtIdx(WINED3DFMT_DXT5);
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gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
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idx = getFmtIdx(WINED3DFMT_BC1_UNORM);
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gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
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idx = getFmtIdx(WINED3DFMT_BC3_UNORM);
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gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
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/* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
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