wined3d: Add support for buffers in wined3d_device_update_sub_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
798b1e06f3
commit
62658ec5b8
|
@ -1113,6 +1113,33 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
|
|||
}
|
||||
}
|
||||
|
||||
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
|
||||
const struct wined3d_box *box, const void *data)
|
||||
{
|
||||
UINT offset, size;
|
||||
HRESULT hr;
|
||||
BYTE *ptr;
|
||||
|
||||
if (box)
|
||||
{
|
||||
offset = box->left;
|
||||
size = box->right - box->left;
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = 0;
|
||||
size = buffer->resource.size;
|
||||
}
|
||||
|
||||
if (FAILED(hr = wined3d_buffer_map(buffer, offset, size, &ptr, 0)))
|
||||
return hr;
|
||||
|
||||
memcpy(ptr, data, size);
|
||||
|
||||
wined3d_buffer_unmap(buffer);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static ULONG buffer_resource_incref(struct wined3d_resource *resource)
|
||||
{
|
||||
return wined3d_buffer_incref(buffer_from_resource(resource));
|
||||
|
@ -1240,20 +1267,13 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
|
|||
|
||||
if (data)
|
||||
{
|
||||
BYTE *ptr;
|
||||
|
||||
hr = wined3d_buffer_map(buffer, 0, size, &ptr, 0);
|
||||
if (FAILED(hr))
|
||||
if (FAILED(hr = wined3d_buffer_upload_data(buffer, NULL, data->data)))
|
||||
{
|
||||
ERR("Failed to map buffer, hr %#x\n", hr);
|
||||
ERR("Failed to upload data, hr %#x.\n", hr);
|
||||
buffer_unload(&buffer->resource);
|
||||
resource_cleanup(&buffer->resource);
|
||||
return hr;
|
||||
}
|
||||
|
||||
memcpy(ptr, data->data, size);
|
||||
|
||||
wined3d_buffer_unmap(buffer);
|
||||
}
|
||||
|
||||
buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps));
|
||||
|
|
|
@ -3989,6 +3989,23 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
|
|||
TRACE("device %p, resource %p, sub_resource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
|
||||
device, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
|
||||
|
||||
if (resource->type == WINED3D_RTYPE_BUFFER)
|
||||
{
|
||||
struct wined3d_buffer *buffer = buffer_from_resource(resource);
|
||||
HRESULT hr;
|
||||
|
||||
if (sub_resource_idx > 0)
|
||||
{
|
||||
WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
|
||||
return;
|
||||
}
|
||||
|
||||
if (FAILED(hr = wined3d_buffer_upload_data(buffer, box, data)))
|
||||
WARN("Failed to update buffer data, hr %#x.\n", hr);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (resource->type != WINED3D_RTYPE_TEXTURE)
|
||||
{
|
||||
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
|
||||
|
|
|
@ -2758,6 +2758,8 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *con
|
|||
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
|
||||
const struct wined3d_state *state) DECLSPEC_HIDDEN;
|
||||
void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
|
||||
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
|
||||
|
||||
struct wined3d_rendertarget_view
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue