wined3d: Set default sampler filtering to NEAREST.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -790,11 +790,13 @@ static void create_default_sampler(struct wined3d_device *device)
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{
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GL_EXTCALL(glGenSamplers(1, &device->default_sampler));
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checkGLcall("glGenSamplers");
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GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
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GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST));
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if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
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{
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GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT));
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checkGLcall("glSamplerParamteri");
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}
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checkGLcall("glSamplerParamteri");
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}
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else
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{
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