From 519717459d29d5e8419e4b45c0ffdcecd004a05c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Mon, 25 Jan 2016 10:57:23 +0100 Subject: [PATCH] wined3d: Set default sampler filtering to NEAREST. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index c0588818e2d..046b04d90e4 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -790,11 +790,13 @@ static void create_default_sampler(struct wined3d_device *device) { GL_EXTCALL(glGenSamplers(1, &device->default_sampler)); checkGLcall("glGenSamplers"); + GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); + GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST)); if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) { GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT)); - checkGLcall("glSamplerParamteri"); } + checkGLcall("glSamplerParamteri"); } else {