wined3d: Set default texture units mapping for vertex shader samplers when possible.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1509,7 +1509,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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/* Initialize the texture unit mapping to a 1:1 mapping */
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for (s = 0; s < MAX_COMBINED_SAMPLERS; ++s)
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{
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if (s < gl_info->limits.fragment_samplers)
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if (s < gl_info->limits.combined_samplers)
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{
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ret->tex_unit_map[s] = s;
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ret->rev_tex_unit_map[s] = s;
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