From e449f90b20cf9715df4644867efc121776da6b36 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Thu, 12 Nov 2015 23:06:40 +0100 Subject: [PATCH] wined3d: Set default texture units mapping for vertex shader samplers when possible. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 1692d0da39e..ff2ff4e3569 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1509,7 +1509,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, /* Initialize the texture unit mapping to a 1:1 mapping */ for (s = 0; s < MAX_COMBINED_SAMPLERS; ++s) { - if (s < gl_info->limits.fragment_samplers) + if (s < gl_info->limits.combined_samplers) { ret->tex_unit_map[s] = s; ret->rev_tex_unit_map[s] = s;